Thu Aug 05, 2004 4:47 pm by kaegogi
In your mbases.ini each npc has rumors and/or knowledge and/or faction fixes to give out. Here's an example of a knowledge sale:
[GF_NPC
nickname = li0101_ageira_001_f
body = sc_female1_body
head = br_karina_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220001
affiliation = co_vr_grp
voice = rvp501
room = bar
bribe = li_p_grp, 10000, 16100 <--faction fix
bribe = co_hsp_grp, 10000, 16100
bribe = co_me_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131196 <----rumor
rumor = base_0_rank, mission_end, 1, 131197
rumor = base_0_rank, mission_end, 1, 131198
know = 251760, 253608, 300, 1 <----here's knowledge
knowdb = li01_10 <----here is the base
Ok, the first # after 'know =' is '251760'. This is the ids name for Detroit munitions. The second number is from the knowledgemap.ini. This is entered into the save fl file so that Detroit munitions will always show on your nav map. The third # has to do with price and the last number, '1', I have no clue.
Hope this helped.
Edited by - kaegogi on 8/5/2004 5:49:30 PM