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Rad Fields that kill Shields only, not hull?

The general place to discuss MOD''ing Freelancer!

Post Sun Aug 01, 2004 3:15 pm

Rad Fields that kill Shields only, not hull?

i was wondering if it is possible to make a rad field so that the radiation will kill shields and make them useless for the duration the ship is in that field. The field should not do any hull damage.

can this be done?

i tried before but could not figure it out.

if it can be done, how?

Thanks in advance for your help.

Roland "Hobbes" Orr
Founder, Samurai Studios

Post Mon Aug 02, 2004 2:37 am

unfortunately radiation only affects the hull and ignores shields completely.

ive never come accross a way to change this. although you could make a weapons platform with long range gun that do only shield damage, and have a high refire rate...that way you have no shields whilst you are in range of the weapons platform



Edited by - capitalmerc on 8/2/2004 3:50:20 AM

Post Mon Aug 02, 2004 3:46 am

well, there is no direct way to tell system zones to make energy damage, but there are possible workarounds that could work well.

my proposal (some work involved, maybe hard for n00bs):
make a new solar
model: doesnt matter, invisible skin, no sur file, can be small.
custom AI that can drop mines at a very high rate.
custom mine launcher: zero safe time, detonation distance = expl radius = ~2500, only emp damage, refire rate up to 10 for example, zero energy needs, no ammo usage.
place it into a system, give it nomad reps, enjoy...

what u get is an invisible solar that drops instantly exploding mines that have a large radius (2500).
they only deal emp damage (they dont need any energy themselves so it wont hurt them).
the AI has to be carefully done (check mine dropping range and stuff).
all in all i see no point why this shouldnt work.

you can make seperate versions of the mine launchers to simulate increasing radiation when getting closer to the invisible object.
by scattering a couple of these in a field filled with toxic waste you could create a "radiation" field with variating intensity. could be a nice interesting detail of a system.

Fjord

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Excelcia Mod Leading Developer

Post Mon Aug 02, 2004 9:38 am

thanks to both of you, both are good ideas taht i never thoguht of, but should have.

Fjord, your idea is very interesting indeed. I will chat with you on MSN about it furthure.

Thanks again guys.

Roland "Hobbes" Orr
Founder, Samurai Studios

Post Mon Aug 02, 2004 10:45 pm

well, my idea is prolly too complicated and not really worth the effort, but it should work if anyone has the one thing i dont really have anymore: time.

Hobbes, I'll catch u on msn. I'd need a few ship skins (viper, cobra, rattler, grizz 2)

Fjord

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Excelcia Mod Leading Developer

Post Tue Aug 03, 2004 5:55 am

In the zone section, you could try to replace...
damage =
...to...
energy_damage =

Or at least it was something like that. In the weapon_equip.ini file, their is entries for shield damage called energy damage.

Post Tue Aug 03, 2004 6:33 am

i tried that a while ago, didnt work.

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Excelcia Mod Leading Developer

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