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making npcs more fun

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 20, 2004 6:36 pm

making npcs more fun

I know this has been discussed before, but did anyone EVER find a way to make NPCs (NOT PLAYERS) use cloaking devices in a multiplayer game? I know that it was discussed that in the story line, it was because they were told exactly when and when not to cloak or uncloak. Would it be possible to set this on random in multiplayer games? Or has someone already solved this?

Post Tue Jul 20, 2004 7:44 pm

it can be done. *smack* out of nowhere a police guy comes and scans you and you have a cargobay full of artifacts. and he shoots at you . a nice challenge it could be.

it can be done but how do we set them to uncloak when we want them to???

ittan

Post Wed Jul 21, 2004 1:15 am

The MP does not run off of scripts like the storyline does, so in effect - nope.

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