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Needed Level for Weapon?

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Post Tue Jul 20, 2004 10:53 am

Needed Level for Weapon?

Well, my question is simple:
Can I change the minimum level, that is required to buy a weapon?
For example:
I want to buy a Torpedo Launcher with level 5.

Is that possible? And if yes, how? Oh, and I did search, but I didn't find anything. If its been told before, how to do that, a link would be good

Thanks for answers.

Post Tue Jul 20, 2004 11:34 am

To do this, you need to look in your Data\Equipment\"market_misc.ini" file. This contains all the info on what equip\weaps are sold where, your rep needed to buy them, price, and LEVEL.

Ok, so first you need to know whcih base you want to buy the Torp at. I recommend using SubXero's DataBase, which contains all the nicknames, ids numbers, stats of weaps, ships, bases -- pretty much everything you could want to know for starters. There is a Base List included in this file; it is helpful for finding the name of teh base youare looking for.

Ok, so assuming you know which base you want to make the Torp available on at Lvl5 (we'll use Detroit Munitions for this little rundown).
___________
[BaseGood
base = Li01_10_base ((( this is the name of Detroit; Li01 for New York, _10 for base number )))
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = co_gun01_mark02, 0, -0.200000, 10, 10, 0, 1
MarketGood = co_gun01_mark05, 22, 0.600000, 10, 10, 0, 1
MarketGood = co_gun01_mark06, 26, 0.600000, 10, 10, 0, 1
MarketGood = co_gun02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = co_gun02_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = co_gun02_mark03, 22, 0.400000, 10, 10, 0, 1
MarketGood = co_gun02_mark04, 26, 0.500000, 10, 10, 0, 1
MarketGood = co_turret01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = co_turret01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = co_turret01_mark03, 22, 0.400000, 10, 10, 0, 1
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = co_turret02_mark03, 26, 0.400000, 10, 10, 0, 1
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
____________________
Ok, this is just a part of Detroit's entry; I lef t off the rest b/c there's a lot of extra mess that you aren't interested in for this right now.

Look at this line, 3rd one down from top:
MarketGood = co_gun01_mark05, 22, 0.600000, 10, 10, 0, 1
Copy this and paste it right under "base = Li01_10_base;" we'll edit it to fit your need.

Now, the "co_gun01_..." is the name of the gun, the Adv. Flashpoint in this case.
For the Starkiller Torp, put "torpedo01_mark01" or for the Sunslayer, put "torpedo01_mark02" in its place.

There are 6 numbers following it.
~ 1st one: Level requirement; you want 5 here
~ 2nd: reputation requirement; goes from -1 (which means that is you can lan od the base at all, you can buy it, even if the people are almost red to you) to 1 (wich is not possible to do, to my knowledge; I never have gotten this goody-goody with anyone before). 0 means you have to be AT LEAST neutral right in the middle, or a little on the positive side). Put -1, just to be safe
~ 3, 4, 5 I am not certain; it changes sometimes with different equipemnt. Judging from the way the market_ships file is set up, I guess that if you made them 0, 0, 10 you would be able to sell it there ...? Not sure, so leave these alone for now.
~ and the 6th one: the percentage of the good's price. Look in Data\Equipemtn\weapon_good.ini for "torpedo01_mark01" to find how much the Starkiller costs. I am gonna just estimate here (off the top of my head) - $25,000. If you put a "0.5" instead of "1" for this 6th #, you will buy it for only $12,500. Of course, this works for any piece of equiment or ship. Try 0.001, just for kicks ; this will make it cost $25 (if the original price really is 25k)

Now, you should have a linw that looks like this:
MarketGood = torpedo01_mark01, 5, -1, 10, 10, 0, 0.001

Try it out Of course, you can edit the ammo's line, too; just look for the one with "torpedo01_mark01_ammo" and change things (level, price, whatever) accordingly.

Hope this helps.

Edited by - Ro9ue on 7/20/2004 12:38:19 PM

Post Tue Jul 20, 2004 11:37 am

Yeah, big thanks

Post Tue Jul 20, 2004 11:39 am

No problem.

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