Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Ship mod question...

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 06, 2004 4:27 pm

Ship mod question...

I have been playing around with Porsche's Colonial Viper and Cylon Raider ship package just for the hell of it, but for some reason the Viper doesn't fire torpedoes. Anyone able to help me with this? is it a bug or is it just me?

Its' not that big a deal, since I hardly ever use torpedoes anyway, but it's the principle of the thing...

When life gives you lemons, add alcohol.

Edited by - neuromancer on 7/6/2004 5:31:48 PM

Post Tue Jul 06, 2004 5:53 pm

Have you tried changing the item on the hard point to torpedoes?

hield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 from this to
hp_type = hp_torpedo_special_2, HpTorpedo01 This

Post Wed Jul 07, 2004 1:53 am

Also it could be something in the weapon_equip.ini . Your actually torpedo might not have an engine , therfor not firing .... ?Is it a certain torpedo or just them all ?

I was Going To Insert An Image But Wasnt Postive If [img Worked Here ?

Post Wed Jul 07, 2004 1:34 pm

Seems to be all the torpedoes. And in the shiparch.ini it does have hardpoints set up for torpedoes.

Just a question---is it possible that the actual 3D model itself doesn't have a hardpoint set up for torpedoes, even though it says there is one in shiparch.ini and you can mount the torpedo launcher in the game?

Return to Freelancer General Editing Forum