A few Questions
Firstly I have been thinking of making a mod for at least 6 months it was just a matter of what type of mod to make, I descided on making something that was not Freelancer.
I have played nearly all the mods since Freelancer was released and came to one conculusion that they were nearly all the same, there were a few exceptions but most followed the same routine add a few new systems and replace the ships and guns and that is the mod.
I wanted something different so this mod will be big, everything you find in a system will bare no resemblance to anything you would find in Freelancer,
I plan on changing the stations if it can be done hopefully a new storyline which is 35% completed ( the story not the mod ) , also I would like to change the look of the planets, where is it said that all planets have to be round.
Now to the questions and unless you really no what your on about ( a serious modder ) dont reply to the questions.
1. Is it possible to alter the shape of the tradelanes effectively removing them but still having the jump effect.
2. Is it possible to remove all the systems on the nav map to give yourself a clean slate to start a new mod.
3.Im looking at creating a storyline with about 60 missions, If I do this where would I find the file that contains the description for jobs listed at bases.
4.Fl Sytem editor good program but it is limited what I want to no is this , is it possible to create a random system editor that makes bare systems and places them in a random order on the nav map as this mod will hopefully have about 230 new systems and a system editor would really speed things up.
5.Is it possible to have Exploded planets in Freelancer for example one third of the planet missing.
6. What is the maximum amount of ships that it is possible to have in one battle without getting serious lag as I plan on having many large battles in this storyline.
Any help that you could give on these questions would be a welcommed, oh I forgot to mention there will be about 60 new factions all new ships and new weapons. Basically it will be a new game.
I have played nearly all the mods since Freelancer was released and came to one conculusion that they were nearly all the same, there were a few exceptions but most followed the same routine add a few new systems and replace the ships and guns and that is the mod.
I wanted something different so this mod will be big, everything you find in a system will bare no resemblance to anything you would find in Freelancer,
I plan on changing the stations if it can be done hopefully a new storyline which is 35% completed ( the story not the mod ) , also I would like to change the look of the planets, where is it said that all planets have to be round.
Now to the questions and unless you really no what your on about ( a serious modder ) dont reply to the questions.
1. Is it possible to alter the shape of the tradelanes effectively removing them but still having the jump effect.
2. Is it possible to remove all the systems on the nav map to give yourself a clean slate to start a new mod.
3.Im looking at creating a storyline with about 60 missions, If I do this where would I find the file that contains the description for jobs listed at bases.
4.Fl Sytem editor good program but it is limited what I want to no is this , is it possible to create a random system editor that makes bare systems and places them in a random order on the nav map as this mod will hopefully have about 230 new systems and a system editor would really speed things up.
5.Is it possible to have Exploded planets in Freelancer for example one third of the planet missing.
6. What is the maximum amount of ships that it is possible to have in one battle without getting serious lag as I plan on having many large battles in this storyline.
Any help that you could give on these questions would be a welcommed, oh I forgot to mention there will be about 60 new factions all new ships and new weapons. Basically it will be a new game.