Wed Jun 16, 2004 2:14 pm by Anton
D*mn dial-up... Ok back on so here goes...
<script>
<scriptversion>
1.0
</scriptversion>
<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship
nickname = wplatform
LODranges = 0, 200, 400, 4000
ids_name = 261164
ids_info = 66171
type = MISSION_SATELLITE
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 1600
[Ship
nickname = small_wplatform
LODranges = 0, 200, 500, 1000, 1800
ids_name = 261164
ids_info = 66171
type = MISSION_SATELLITE
DA_archetype = solar\misc\weapons_platform_small.3db
material_library = solar\Solar_mat_misc02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = small_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_small_wplat
hit_pts = 1600
[Ship
nickname = rm_space_freeport01
ids_name = 329689
ids_info = 329689
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_freeport01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 4800
fuse = fuse_space_mining01, 0.000000, 1
loadout = rm_space_freeport_loadout
[Ship
nickname = rm_space_police01
ids_name = 329691
ids_info = 329691
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 4800
fuse = fuse_space_police01, 0.000000, 1
loadout = rm_space_police_loadout
[Ship
nickname = rm_depot
ids_name = 329682
ids_info = 329682
type = MISSION_SATELLITE
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 800, 1200, 2000, 15000
mass = 10000.000000
solar_radius = 300
destructible = true
explosion_arch = explosion_pirate_depot
hit_pts = 4800
fuse = pirate_base_explode_fuse, 0.000000, 1
loadout = rm_depot_loadout
[Ship
nickname = rm_miningbase_small_ice
ids_name = 329690
ids_info = 329690
type = MISSION_SATELLITE
DA_archetype = solar\dockable\miningbase_small_ice.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_ice.mat
LODranges = 0, 7000
mass = 100000000
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = explosion_rock_base
destructible = true
hit_pts = 4800
fuse = fuse_miningbase_small_rock, 0.000000, 1
loadout = rm_miningbase_small_loadout
[Ship
nickname = rm_miningbase_small_rock
ids_name = 329690
ids_info = 329690
type = MISSION_SATELLITE
DA_archetype = solar\dockable\miningbase_small_rock.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_rock.mat
LODranges = 0, 7000
mass = 100000000
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = explosion_rock_base
destructible = true
hit_pts = 4800
fuse = fuse_miningbase_small_rock, 0.000000, 1
loadout = rm_miningbase_small_loadout
[Ship
nickname = rm_Roid_Miner
LODranges = 0, 500, 1300, 5000
ids_name = 329687
ids_info = 329687
type = MISSION_SATELLITE
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
explosion_arch = explosion_asteroid_miner
destructible = true
hit_pts = 4800
fuse = miner_death_fuse, 0.000000, 1
loadout = rm_Roid_Miner_loadout
[Ship
nickname = rm_wplatform
LODranges = 0, 200, 400, 4000
ids_name = 329680
ids_info = 329680
type = MISSION_SATELLITE
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 10000.000000
loadout = weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 1600
[Ship
nickname = rm_wplatform_rock
ids_name = 329680
ids_info = 329680
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_rock02_platform.3db
material_library = solar\ast_rock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 5000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_rock_wplatform
fuse = fuse_rock_wplatform, 0.000000, 1
hit_pts = 1600
loadout = weapon_platform
[Ship
nickname = rm_wplatform_ice
ids_name = 329680
ids_info = 329680
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_ice_platform.3db
material_library = solar\ast_ice.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 5000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_ice_wplatform
fuse = fuse_ice_wplatform, 0.000000, 1
hit_pts = 1600
loadout = weapon_platform
[Ship
nickname = rm_space_mining01
ids_name = 329688
ids_info = 329688
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_mining01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 4800
fuse = fuse_space_mining01, 0.000000, 1
loadout = rm_space_mining_loadout
</source>
</data>
<data file="data\solar\loadouts.ini" method="append">
<source>
[Loadout
nickname = rm_miningbase_small_loadout
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_station_large
equip = Large_station_turret, HpTurret_S2_01
equip = Large_station_turret, HpTurret_S2_02
equip = Large_station_turret, HpTurret_S2_03
equip = Large_station_turret, HpTurret_S2_04
equip = SlowXLargeRed, HpRunningLight01
equip = SlowXLargeRed, HpRunningLight02
equip = SlowXLargeBlue, HpRunningLight03
equip = SlowXLargeBlue, HpRunningLight04
equip = SlowXLargeBlue, HpRunningLight05
equip = SlowXLargeBlue, HpRunningLight06
equip = SlowXLargeBlue, HpRunningLight07
equip = SlowXLargeBlue, HpRunningLight08
equip = SlowXLargeBlue, HpRunningLight09
equip = SlowXLargeBlue, HpRunningLight11
equip = SlowXLargeBlue, HpRunningLight12
equip = SlowXLargeBlue, HpRunningLight13
equip = SlowXLargeBlue, HpRunningLight14
[Loadout
nickname = rm_Roid_Miner_loadout
equip = infinite_power
equip = ge_s_scanner_02
equip = mining_ship_enhaust, HpExhaust01
equip = mining_ship_enhaust, HpExhaust02
equip = mining_ship_dust01, HpDust01
equip = mining_ship_dust02, HpDust02
equip = mining_ship_armhit01, HpDust01
equip = mining_ship_armhit02, HpDust02
equip = mining_ship_hitsparks, HpDust01
equip = mining_ship_sucking01, HpSuck01
equip = mining_ship_sucking02, HpSuck02
equip = mining_ship_arms
equip = co_miner_turret01, HpTurret_U1_01
equip = co_miner_turret01, HpTurret_U1_02
equip = co_miner_turret01, HpTurret_U1_03
equip = co_miner_turret01, HpTurret_U1_04
equip = co_miner_turret02, HpTurret_U2_01
equip = co_miner_turret02, HpTurret_U2_02
equip = co_miner_turret02, HpTurret_U2_03
equip = co_miner_turret02, HpTurret_U2_04
equip = co_miner_turret03, HpTurret_U3_01
equip = co_miner_turret03, HpTurret_U3_02
equip = armor_scale_17
equip = SlowLargeWhite, HpRunningLight01
equip = SlowLargeWhite, HpRunningLight02
equip = SlowLargeWhite, HpRunningLight07
equip = SlowLargeWhite, HpRunningLight08
equip = LargeWhiteSpecial, HpRunningLight09
equip = LargeWhiteSpecial, HpRunningLight10
equip = mining_ship_engine_sound,
[Loadout
nickname = rm_space_mining_loadout
equip = infinite_power
equip = ge_s_scanner_02
equip = LargeBlue, HpRunningLight01
equip = LargeBlue, HpRunningLight02
equip = LargeBlue, HpRunningLight03
equip = LargeBlue, HpRunningLight04
equip = LargeBlue, HpRunningLight05
equip = LargeBlue, HpRunningLight06
equip = LargeBlue, HpRunningLight07
equip = LargeBlue, HpRunningLight08
equip = LargeBlue, HpRunningLight09
equip = LargeBlue, HpRunningLight10
equip = LargeBlue, HpRunningLight11
equip = LargeBlue, HpRunningLight12
equip = LargeBlue, HpRunningLight13
equip = LargeBlue, HpRunningLight14
equip = LargeBlue, HpRunningLight15
equip = LargeBlue, HpRunningLight16
equip = LargeBlue, HpRunningLight17
equip = LargeBlue, HpRunningLight18
equip = LargeBlue, HpRunningLight20
equip = LargeBlue, HpRunningLight21
equip = LargeBlue, HpRunningLight22
equip = LargeBlue, HpRunningLight23
equip = LargeBlue, HpRunningLight24
equip = LargeBlue, HpRunningLight25
equip = LargeBlue, HpRunningLight26
equip = sfx_rumble_trading_depot
equip = armor_scale_11
equip = co_Small_station_turret01_mark03, HpTurret_S1_01
equip = co_Small_station_turret01_mark03, HpTurret_S1_02
equip = co_Small_station_turret01_mark03, HpTurret_S1_03
equip = co_Small_station_turret01_mark03, HpTurret_S1_04
equip = co_Small_station_turret01_mark03, HpTurret_S1_05
equip = co_Small_station_turret01_mark03, HpTurret_S1_06
[Loadout
nickname = rm_space_freeport_loadout
equip = infinite_power
equip = ge_s_scanner_02
equip = LargeBlue, HpRunningLight01
equip = LargeBlue, HpRunningLight02
equip = LargeBlue, HpRunningLight03
equip = LargeBlue, HpRunningLight04
equip = LargeBlue, HpRunningLight05
equip = LargeBlue, HpRunningLight06
equip = LargeBlue, HpRunningLight07
equip = LargeBlue, HpRunningLight08
equip = LargeBlue, HpRunningLight09
equip = LargeBlue, HpRunningLight10
equip = LargeBlue, HpRunningLight11
equip = LargeBlue, HpRunningLight12
equip = LargeBlue, HpRunningLight13
equip = LargeBlue, HpRunningLight14
equip = LargeBlue, HpRunningLight15
equip = LargeBlue, HpRunningLight16
equip = LargeBlue, HpRunningLight17
equip = LargeBlue, HpRunningLight18
equip = armor_scale_21
equip = sfx_rumble_trading_depot
equip = co_Small_station_turret01_mark03, HpTurret_S1_01
equip = co_Small_station_turret01_mark03, HpTurret_S1_02
equip = co_Small_station_turret01_mark03, HpTurret_S1_03
equip = co_Small_station_turret01_mark03, HpTurret_S1_04
equip = co_Small_station_turret01_mark03, HpTurret_S1_05
equip = co_Small_station_turret01_mark03, HpTurret_S1_06
[Loadout
nickname = rm_space_police_loadout
equip = infinite_power
equip = ge_s_scanner_02
equip = LargeBlue, HpRunningLight01
equip = LargeBlue, HpRunningLight02
equip = LargeBlue, HpRunningLight03
equip = LargeBlue, HpRunningLight04
equip = LargeBlue, HpRunningLight05
equip = LargeBlue, HpRunningLight06
equip = LargeBlue, HpRunningLight07
equip = LargeBlue, HpRunningLight08
equip = LargeBlue, HpRunningLight09
equip = armor_scale_7
equip = co_Small_station_turret01_mark02, HpTurret_S1_01
equip = co_Small_station_turret01_mark02, HpTurret_S1_02
equip = co_Small_station_turret01_mark02, HpTurret_S1_03
equip = co_Small_station_turret01_mark02, HpTurret_S1_04
equip = co_Small_station_turret01_mark02, HpTurret_S1_05
equip = co_Small_station_turret01_mark02, HpTurret_S1_06
equip = co_Small_station_turret01_mark02, HpTurret_S1_07
equip = co_Small_station_turret01_mark02, HpTurret_S1_08
equip = sfx_rumble_trading_depot
[Loadout
nickname = rm_depot_loadout
equip = infinite_power
equip = ge_s_scanner_02
equip = LargeBlue, HpRunningLight01
equip = LargeBlue, HpRunningLight02
equip = LargeBlue, HpRunningLight03
equip = LargeBlue, HpRunningLight04
equip = LargeBlue, HpRunningLight05
equip = LargeBlue, HpRunningLight06
equip = LargeBlue, HpRunningLight07
equip = LargeBlue, HpRunningLight08
equip = LargeBlue, HpRunningLight09
equip = LargeBlue, HpRunningLight10
equip = sfx_rumble_trading_depot
equip = armor_scale_11
equip = co_Small_station_turret01_mark03, HpTurret_S1_01
equip = co_Small_station_turret01_mark03, HpTurret_S1_02
equip = co_Small_station_turret01_mark03, HpTurret_S1_03
equip = co_Small_station_turret01_mark03, HpTurret_S1_04
equip = co_Small_station_turret01_mark03, HpTurret_S1_05
equip = co_Small_station_turret01_mark03, HpTurret_S1_06
equip = co_Small_station_turret01_mark03, HpTurret_S1_07
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_miningbase_small_ice
</section>
<source>
loadout = rm_miningbase_small_loadout
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_miningbase_small_rock
</section>
<source>
loadout = rm_miningbase_small_loadout
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_Roid_Miner
</section>
<source>
loadout = rm_Roid_Miner_loadout
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_space_police01
</section>
<source>
loadout = rm_space_police_loadout
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_wplatform_rock
</section>
<source>
loadout = weapon_platform
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_wplatform_ice
</section>
<source>
loadout = weapon_platform
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_space_mining01
</section>
<source>
loadout = rm_space_mining_loadout
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_space_freeport01
</section>
<source>
loadout = rm_space_freeport_loadout
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_depot
</section>
<source>
loadout = rm_depot_loadout
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_r_battleship
</section>
<source>
loadout = rh_battleship
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_l_dreadnought
</section>
<source>
loadout = li_dreadnought
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_b_battleship
</section>
<source>
loadout = br_battleship
</source>
</data>
<data file="data\solar\solararch.ini" method="sectionappend">
<section>
[Solar
nickname = rm_k_battleship
</section>
<source>
loadout = ku_battleship
</source>
</data>
</script>