Nomad Encounters never working
Hello,
I have read all the forums and posts about this subject on LR now; I have tried adding Nomad gunboats and battleships for about a full 36 hours, and I have absolutely nothing to show for it, progress-wise. So please don't say, "Read the FAQs or the 'Got-it-all' forum" -- I have, and I've tried to get this working for the past day and a half.
I can get fighters without so much as a hitch (I have given them shields now) but these capships just WILL NOT appear anywhere. I'm trying to get them in Ew05 (Outcast Unknown).
Here is what I have; if anyone can see the problem, I would be most appreciative if they could give me a hand:
_____
In npcships.ini:
[NPCShipArch
nickname = fc_n_Nomad_Gunboat_d19
loadout = Nom_Gunboat_hard
level = d19
ship_archetype = no_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = unlawful, class_gunboat, d19
[NPCShipArch
nickname = fc_n_Nomad_Battleship_d25
loadout = Nom_Battleship_hard
level = d19
ship_archetype = no_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = unlawful, battleship, class_battleship, d19
_________
In faction_props:
[FactionProps
affiliation = fc_n_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_fc_n
jump_preference = jumpgate
npc_ship = MSN13_Nomad_Fighter_Populator
npc_ship = fc_n_no_fighter_d19
npc_ship = no_Elite_d19
npc_ship = fc_n_Nomad_Gunboat_d19
npc_ship = fc_n_Nomad_Battleship_d25
mc_costume = mc_fc
firstname_male = 229608, 229608
firstname_female = 229608, 229608
lastname = 229608, 229608
large_ship_desig = 196982
large_ship_names = 202908, 202947
rank_desig = 197140, 197140, 197140, 10, 15
formation_desig = 197808, 197820
formation = fighters, fighter_guild
npc_ship = Nomad_Gunboat
npc_ship = Nomad_Battleship
formation = gunboats, gunboat_wall
formation = battleships, battleship_wall
formation = gunboats, gunboat_ku_n
formation = battleships, battleship1_rh_n
__________
In loadouts_special:
[Loadout
nickname = Nom_Gunboat_hard
archetype = no_gunboat
equip = infinite_power
equip = ge_ng_engine_01
equip = ge_s_scanner_02
equip = armor_scale_9
equip = nomad_turret01_mark01, Hp_1_01
equip = nomad_turret01_mark01, Hp_1_02
equip = nomad_turret01_mark01, Hp_1_03
equip = nomad_turret01_mark01, Hp_1_04
equip = nomad_turret01_mark01, Hp_1_05
equip = nomad_turret01_mark01, Hp_1_06
cargo = special_nomad_gun01, 1
cargo = ge_s_repair_01, 10
[Loadout
nickname = Nom_Battleship_hard
archetype = no_battleship
equip = infinite_power
equip = ge_s_scanner_02
equip = armor_scale_10
equip = nomad_turret01_mark01, Hp_1_01
equip = nomad_turret01_mark01, Hp_1_02
equip = nomad_turret01_mark01, Hp_1_03
equip = nomad_turret01_mark01, Hp_1_04
equip = nomad_turret01_mark01, Hp_1_05
equip = nomad_turret01_mark01, Hp_1_06
equip = nomad_turret01_mark01, Hp_1_07
equip = nomad_turret01_mark01, Hp_1_08
equip = nomad_turret01_mark01, Hp_1_09
equip = nomad_turret01_mark01, Hp_1_10
equip = nomad_turret01_mark01, Hp_1_11
equip = nomad_turret01_mark01, Hp_1_12
equip = nomad_turret01_mark01, Hp_1_13
equip = nomad_turret01_mark01, Hp_1_14
equip = nomad_turret01_mark01, Hp_1_15
equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun02, 1
cargo = ge_s_repair_01, 20
cargo = ge_s_battery_01, 20
_______
In Universe\Systems\Ew05\Ew05.ini:
(((at the top of file)))
[EncounterParameters
nickname = area_battleships
filename = missions\encounters\area_battleships.in
and
[EncounterParameters
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini
(((farther down in a zone I made)))
[Zone
nickname = Zone_Ew05_pop_ambient_03
pos = 715, 0, 13590
rotate = 0, 57, 0
shape = ELLIPSOID
size = 23963, 18061, 18061
sort = 51
toughness = 19
density = 24
repop_time = 25
max_battle_size = 25
damage = 0
spacedust = puffdust
spacedust_maxparticles = 0
interference = 0.000000
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_or_grp, 1
faction_weight = fc_ou_grp, 1
faction_weight = fc_n_grp, 20
encounter = area_scout, 19, 0.280000
faction = fc_or_grp, 0.800000
faction = fc_ou_grp, 0.200000
encounter = area_gunboats, 19, 0.200000
faction = fc_n_grp, 1.000000
encounter = area_battleships, 19, 1.000000
faction = fc_n_grp, 1
In this zone, I get nothing except more and more Order (I added it to the Rep list and its own fighters), Outcast, and Nomad fighters - NO capships whatsoever.
If anyone can see what I have wrong, I would again be very grateful for any help. I have tried putting this encounter into the Zone around Manhattan as other people have done successfully, but I still get nothing there.
Thank you very much for any help or advice!
I have read all the forums and posts about this subject on LR now; I have tried adding Nomad gunboats and battleships for about a full 36 hours, and I have absolutely nothing to show for it, progress-wise. So please don't say, "Read the FAQs or the 'Got-it-all' forum" -- I have, and I've tried to get this working for the past day and a half.
I can get fighters without so much as a hitch (I have given them shields now) but these capships just WILL NOT appear anywhere. I'm trying to get them in Ew05 (Outcast Unknown).
Here is what I have; if anyone can see the problem, I would be most appreciative if they could give me a hand:
_____
In npcships.ini:
[NPCShipArch
nickname = fc_n_Nomad_Gunboat_d19
loadout = Nom_Gunboat_hard
level = d19
ship_archetype = no_gunboat
pilot = gunboat_default
state_graph = GUNBOAT
npc_class = unlawful, class_gunboat, d19
[NPCShipArch
nickname = fc_n_Nomad_Battleship_d25
loadout = Nom_Battleship_hard
level = d19
ship_archetype = no_battleship
pilot = cruiser_default
state_graph = CRUISER
npc_class = unlawful, battleship, class_battleship, d19
_________
In faction_props:
[FactionProps
affiliation = fc_n_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_fc_n
jump_preference = jumpgate
npc_ship = MSN13_Nomad_Fighter_Populator
npc_ship = fc_n_no_fighter_d19
npc_ship = no_Elite_d19
npc_ship = fc_n_Nomad_Gunboat_d19
npc_ship = fc_n_Nomad_Battleship_d25
mc_costume = mc_fc
firstname_male = 229608, 229608
firstname_female = 229608, 229608
lastname = 229608, 229608
large_ship_desig = 196982
large_ship_names = 202908, 202947
rank_desig = 197140, 197140, 197140, 10, 15
formation_desig = 197808, 197820
formation = fighters, fighter_guild
npc_ship = Nomad_Gunboat
npc_ship = Nomad_Battleship
formation = gunboats, gunboat_wall
formation = battleships, battleship_wall
formation = gunboats, gunboat_ku_n
formation = battleships, battleship1_rh_n
__________
In loadouts_special:
[Loadout
nickname = Nom_Gunboat_hard
archetype = no_gunboat
equip = infinite_power
equip = ge_ng_engine_01
equip = ge_s_scanner_02
equip = armor_scale_9
equip = nomad_turret01_mark01, Hp_1_01
equip = nomad_turret01_mark01, Hp_1_02
equip = nomad_turret01_mark01, Hp_1_03
equip = nomad_turret01_mark01, Hp_1_04
equip = nomad_turret01_mark01, Hp_1_05
equip = nomad_turret01_mark01, Hp_1_06
cargo = special_nomad_gun01, 1
cargo = ge_s_repair_01, 10
[Loadout
nickname = Nom_Battleship_hard
archetype = no_battleship
equip = infinite_power
equip = ge_s_scanner_02
equip = armor_scale_10
equip = nomad_turret01_mark01, Hp_1_01
equip = nomad_turret01_mark01, Hp_1_02
equip = nomad_turret01_mark01, Hp_1_03
equip = nomad_turret01_mark01, Hp_1_04
equip = nomad_turret01_mark01, Hp_1_05
equip = nomad_turret01_mark01, Hp_1_06
equip = nomad_turret01_mark01, Hp_1_07
equip = nomad_turret01_mark01, Hp_1_08
equip = nomad_turret01_mark01, Hp_1_09
equip = nomad_turret01_mark01, Hp_1_10
equip = nomad_turret01_mark01, Hp_1_11
equip = nomad_turret01_mark01, Hp_1_12
equip = nomad_turret01_mark01, Hp_1_13
equip = nomad_turret01_mark01, Hp_1_14
equip = nomad_turret01_mark01, Hp_1_15
equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun02, 1
cargo = ge_s_repair_01, 20
cargo = ge_s_battery_01, 20
_______
In Universe\Systems\Ew05\Ew05.ini:
(((at the top of file)))
[EncounterParameters
nickname = area_battleships
filename = missions\encounters\area_battleships.in
and
[EncounterParameters
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini
(((farther down in a zone I made)))
[Zone
nickname = Zone_Ew05_pop_ambient_03
pos = 715, 0, 13590
rotate = 0, 57, 0
shape = ELLIPSOID
size = 23963, 18061, 18061
sort = 51
toughness = 19
density = 24
repop_time = 25
max_battle_size = 25
damage = 0
spacedust = puffdust
spacedust_maxparticles = 0
interference = 0.000000
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_or_grp, 1
faction_weight = fc_ou_grp, 1
faction_weight = fc_n_grp, 20
encounter = area_scout, 19, 0.280000
faction = fc_or_grp, 0.800000
faction = fc_ou_grp, 0.200000
encounter = area_gunboats, 19, 0.200000
faction = fc_n_grp, 1.000000
encounter = area_battleships, 19, 1.000000
faction = fc_n_grp, 1
In this zone, I get nothing except more and more Order (I added it to the Rep list and its own fighters), Outcast, and Nomad fighters - NO capships whatsoever.
If anyone can see what I have wrong, I would again be very grateful for any help. I have tried putting this encounter into the Zone around Manhattan as other people have done successfully, but I still get nothing there.
Thank you very much for any help or advice!