I don't think I missed any hardpoints; I used a barracuda for reference (notably for the running lights, contrail...only one, strangely enough..., mine, & countermeasure placement)
Here she be:
http://www-personal.engin.umich.edu/~mj ... IGHTER.zip
As far as the other ships go, I'll do'em until I get bored.
Don't know if that'll happen with one or several more.
EDIT
Whoops...I didn't see that "level 4 hardpoint on each new wing" part. I was a bit out of it when I downloaded it & began work on it. I'll slap the new hp's on & update the link.
Btw, the class level that any standard hard point can support is determined in the hard point's respective ship entry in shiparch.ini, not in the .cmp file. For example, to give your starflier an upgrade without doing anything but changing some text, replace:
hp_type = hp_gun_special_3, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
with:
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
You'd want to upgrade the powerplant before you slap on a bunch of Firekiss Mk II's or those class 10 weapons with the nutball names, but it would be funny.
Edited by - Aegis on 6/17/2004 4:03:09 PM