need help with some server side mods
The mods i speak of are entirely server side, no client modifications wanted or required.
My goal is to make an MP server to extend the life of the game -- for those of us, including myself, who have been playing since the game came out. this is important.
I've played with the AI ship loadouts and given them player shields that regenerate.
I've given all "elite" fighters shield killing guns.
I now want to go a couple steps further and need some help from you all --
First I want to create new encounters. If someone could post a link to a TUTORIAL on NEW encounters or something that'd be good. I don't just want a mod file, or a post that shows how to make encounter XYZ happen. I don't understand those kinds of posts. I need a "In this file, this and that is controlled. You put this for this and that for that", NOT "put this in this file"..... example : I want to spawn nomad fighters around the wreckage of freeport 7 example : i want to spawn bounty hunters at crete just like they spawn at malta.
Second : (I know cloaks are touchy with some people, but IT IS NOT HUMAN-PLAYER RELATED related : it should be ok) : I want to have some of my ships that are involved in encounters, have cloaking devices. I know how to add a cloaking device to the cargo or equipped on an NPC ship, but i am unsure how i would get the NPC's to activate/deactivate those cloaks. Via script? hmmm? I'm unsure. The goal of this is to create some GMG versus cloaked rheinland ship encounters at sigma-13. The cloaked ships could possibly have some of the 'codename' type weapons mounted, as being cloaked at some times would make it hard for players to kill them to get the 100% drop rate of the weapons. Just an idea *PLEASE* help me.
thanks,
Philip
My goal is to make an MP server to extend the life of the game -- for those of us, including myself, who have been playing since the game came out. this is important.
I've played with the AI ship loadouts and given them player shields that regenerate.
I've given all "elite" fighters shield killing guns.
I now want to go a couple steps further and need some help from you all --
First I want to create new encounters. If someone could post a link to a TUTORIAL on NEW encounters or something that'd be good. I don't just want a mod file, or a post that shows how to make encounter XYZ happen. I don't understand those kinds of posts. I need a "In this file, this and that is controlled. You put this for this and that for that", NOT "put this in this file"..... example : I want to spawn nomad fighters around the wreckage of freeport 7 example : i want to spawn bounty hunters at crete just like they spawn at malta.
Second : (I know cloaks are touchy with some people, but IT IS NOT HUMAN-PLAYER RELATED related : it should be ok) : I want to have some of my ships that are involved in encounters, have cloaking devices. I know how to add a cloaking device to the cargo or equipped on an NPC ship, but i am unsure how i would get the NPC's to activate/deactivate those cloaks. Via script? hmmm? I'm unsure. The goal of this is to create some GMG versus cloaked rheinland ship encounters at sigma-13. The cloaked ships could possibly have some of the 'codename' type weapons mounted, as being cloaked at some times would make it hard for players to kill them to get the 100% drop rate of the weapons. Just an idea *PLEASE* help me.
thanks,
Philip