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Need Some More Help

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Post Sun Jun 06, 2004 9:18 pm

Need Some More Help

Ok now that i got them to actually show up, I'm trying to make the battleship look damaged.

This is what I have: SolarArch:

[Solar
nickname = br_brockton
ids_name = 329683
ids_info = 329683
type = MISSION_SATELLITE
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 500, 1000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_surpriseX
hit_pts = 50607
fuse = brockton_battleship_fuse, 0.500000, 500
explosion_arch = explosion_rh_battleship
destructible = true

[CollisionGroup
obj = Br_main_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = brockton_battleship_fuse, 0.300000, 500
hit_pts = 50607
root_health_proxy = true

[CollisionGroup
obj = Br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = brockton_battleship_fuse, 0.100000, 500
hit_pts = 50607
root_health_proxy = true

This is in the Fuse:
[fuse
lifetime = 0.100000
name = brockton_battleship_fuse

[destroy_group
fate = disappear
at_t = 0.100000
group_name = Br_frnt_lod1

[destroy_group
fate = disappear
at_t = 0.100000
group_name = Br_cntrl_twr_lod1


Any idea why the damage is not showing up?

Thanks for any help offered.

Post Mon Jun 07, 2004 3:06 am

Earth, meet me today on msn (or later...)

i will fix up and teach you some nice fuse modding
thats how wrecks work.
will also try to fix up some of ur other wreck problems.

Fjord

---------------------------------
Excelcia Mod Leading Developer

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