Need Some More Help
Ok now that i got them to actually show up, I'm trying to make the battleship look damaged.
This is what I have: SolarArch:
[Solar
nickname = br_brockton
ids_name = 329683
ids_info = 329683
type = MISSION_SATELLITE
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 500, 1000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_surpriseX
hit_pts = 50607
fuse = brockton_battleship_fuse, 0.500000, 500
explosion_arch = explosion_rh_battleship
destructible = true
[CollisionGroup
obj = Br_main_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = brockton_battleship_fuse, 0.300000, 500
hit_pts = 50607
root_health_proxy = true
[CollisionGroup
obj = Br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = brockton_battleship_fuse, 0.100000, 500
hit_pts = 50607
root_health_proxy = true
This is in the Fuse:
[fuse
lifetime = 0.100000
name = brockton_battleship_fuse
[destroy_group
fate = disappear
at_t = 0.100000
group_name = Br_frnt_lod1
[destroy_group
fate = disappear
at_t = 0.100000
group_name = Br_cntrl_twr_lod1
Any idea why the damage is not showing up?
Thanks for any help offered.
This is what I have: SolarArch:
[Solar
nickname = br_brockton
ids_name = 329683
ids_info = 329683
type = MISSION_SATELLITE
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 500, 1000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 4000
shape_name = NAV_surpriseX
hit_pts = 50607
fuse = brockton_battleship_fuse, 0.500000, 500
explosion_arch = explosion_rh_battleship
destructible = true
[CollisionGroup
obj = Br_main_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = brockton_battleship_fuse, 0.300000, 500
hit_pts = 50607
root_health_proxy = true
[CollisionGroup
obj = Br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = brockton_battleship_fuse, 0.100000, 500
hit_pts = 50607
root_health_proxy = true
This is in the Fuse:
[fuse
lifetime = 0.100000
name = brockton_battleship_fuse
[destroy_group
fate = disappear
at_t = 0.100000
group_name = Br_frnt_lod1
[destroy_group
fate = disappear
at_t = 0.100000
group_name = Br_cntrl_twr_lod1
Any idea why the damage is not showing up?
Thanks for any help offered.