Sun Jun 06, 2004 9:31 am by Chips
For pitty's sake, just copy and paste this into the loadouts.ini file:
[Loadout
nickname = rbaf_3rd_torpedo_division_omega_5_hole_loadout_1
archetype = br_elite
equip = br_gun01_mark02, HpWeapon01
equip = br_gun01_mark02, HpWeapon02
equip = missile01_mark01, HpWeapon03
cargo = missile01_mark01_ammo, 4
equip = missile01_mark01, HpWeapon04
cargo = missile01_mark01_ammo, 4
equip = br_gun01_mark02, HpWeapon05
equip = br_gun01_mark02, HpWeapon06
equip = cruise_disruptor01_mark01, HpTorpedo01
cargo = cruise_disruptor01_mark01_ammo, 5
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
[Loadout
nickname = rbaf_3rd_torpedo_division_omega_5_hole_loadout_2
archetype = br_elite
equip = br_gun01_mark02, HpWeapon01
equip = br_gun01_mark02, HpWeapon02
equip = missile01_mark01, HpWeapon03
cargo = missile01_mark01_ammo, 4
equip = missile01_mark01, HpWeapon04
cargo = missile01_mark01_ammo, 4
equip = br_gun01_mark02, HpWeapon05
equip = br_gun01_mark02, HpWeapon06
equip = cruise_disruptor01_mark01, HpTorpedo01
cargo = cruise_disruptor01_mark01_ammo, 5
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
[Loadout
nickname = rbaf_3rd_torpedo_division_omega_5_hole_loadout_3
archetype = br_elite
equip = br_gun01_mark02, HpWeapon01
equip = br_gun01_mark02, HpWeapon02
equip = missile01_mark01, HpWeapon03
cargo = missile01_mark01_ammo, 4
equip = missile01_mark01, HpWeapon04
cargo = missile01_mark01_ammo, 4
equip = br_gun01_mark02, HpWeapon05
equip = br_gun01_mark02, HpWeapon06
equip = cruise_disruptor01_mark01, HpTorpedo01
cargo = cruise_disruptor01_mark01_ammo, 5
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
[Loadout
nickname = rbaf_3rd_torpedo_division_omega_5_hole_loadout_4
archetype = br_elite
equip = br_gun01_mark02, HpWeapon01
equip = br_gun01_mark02, HpWeapon02
equip = missile01_mark01, HpWeapon03
cargo = missile01_mark01_ammo, 4
equip = missile01_mark01, HpWeapon04
cargo = missile01_mark01_ammo, 4
equip = br_gun01_mark02, HpWeapon05
equip = br_gun01_mark02, HpWeapon06
equip = cruise_disruptor01_mark01, HpTorpedo01
cargo = cruise_disruptor01_mark01_ammo, 5
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
IF you don't want ANYTHING to be looted, then change the lines in the SYSTEM file to be these below instead.
[Object
nickname = rbaf_heavy_fighter_alpha_strike_force_omega_5_hole_1
ids_name = 524292
pos = 41270, 0, 46235
rotate = 12, 39, -21
Archetype = suprise_br_elite
visit = 16
ids_info = 524293
[Object
nickname = rbaf_battleship_alpha_strike_force_omega_5_hole_2
ids_name = 524292
pos = 41670, 15, 46130
rotate = 24, 19, -21
Archetype = suprise_br_elite
visit = 16
ids_info = 524293
[Object
nickname = rbaf_battleship_alpha_strike_force_omega_5_hole_3
ids_name = 524292
pos = 41170, 19, 46035
rotate = 35, 29, -31
Archetype = suprise_br_elite
visit = 16
ids_info = 524293
Basically, the rule is that you CANNOT say that it has a loadout, and then NOT give it one - as it will crash the game. This will occur with nearly everything in the game. If you put a line saying it has a loadout, then make the loadout like i said earlier. If it NEEDS the loadout line cause it crashes, then make the loadouts like this instead:
[Loadout
nickname = rbaf_3rd_torpedo_division_omega_5_hole_loadout_4
archetype = br_elite
equip = ge_s_scanner_02
equip = ge_s_tractor_01
Or something like that.
Edited by - Chips on 6/6/2004 10:32:49 AM