Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Not really Important....but interesting idea!

The general place to discuss MOD''ing Freelancer!

Post Wed Jun 02, 2004 9:48 am

Not really Important....but interesting idea!

I was Just wondering... Has anyone tried making a tradelane or something go through a star/sun? Just a thought... I personally Have no clue how to mod... so I obviously would be quite incapable of doing it myself... But someone should try to see what happens.
------------------------------------------------------------------------


Hammond in reference to Cassie levitating and spinning the knight chess piece: "How can she do that?"
Jack: "Magnets. Magnets, every, every one of those pieces has got a little tiny magnet in the bottom, to hold it on the board when you're driving so it doesn't rattle off. Anyway, every one of those magnets has got a little electrical field around it, that's how she was able to manipulate it. Magnets." Hammond stares blankly. "They do look like horses." Doc, Daniel, and Teal'c stare blankly.
-stargate-sg1(unknown episode)

Post Wed Jun 02, 2004 11:00 am

If you don't remove the damage zone, you blow up. It can be fun - stick a damage zone in the middle of a tradelane, and they will go *BOOM* whist in the lane....without knowing why

Post Wed Jun 02, 2004 11:45 am

Hm, another evil idea. I should sneak that into my mod

Leader of the Republic Mod Team. http://republicmod.proboards32.com
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Thu Jun 03, 2004 9:14 am

Are you guys sure that you will be death ? My first mod was a tradelane from Battleship Missouri to the Alaska Jumpgate right through Zone21 WITHOUT!!! an exclusion zone and it works.

Post Thu Jun 03, 2004 9:22 am

I've had tradelanes go through planets with damage zones and having the player survive but in similar circumstances the ship was destroyed. Dunno what it depends on.

Post Thu Jun 03, 2004 9:28 am

Once I misjudged distance and a tradelane finished just as it was about to go through the other side of a planet Blew up in 5 seconds

Leader of the Republic Mod Team. http://republicmod.proboards32.com
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Thu Jun 03, 2004 9:53 am

Ok, guys here is a quick mod from my self. I tested it on my home network in MP. It was done in 5 minutes, so don't blame me!

http://www.classid.net/SunTradelane.zip.flmod

Just try it.

Edited by - JohnDoe on 6/3/2004 10:54:24 AM

Return to Freelancer General Editing Forum