Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

custon capship spawning probs...

The general place to discuss MOD''ing Freelancer!

Post Sun May 30, 2004 10:52 am

custon capship spawning probs...

this is strange i can get the original houses to spawn capships like their is no tomorrow. the main problem i am having is i have so far made 2 new factions and added the capship information in the shiparch.ini, npcships.ini, faction_prop.ini...etc...etc....but once i add them to my system they DON'T SPWAN!!! grrrrrr...

here is a excerpt from my system ini....can anyone see a prob?

[Zone
nickname = Zone_BR07_pop_ambient_05
pos = -58660, 0, 412
rotate = 0, 0, 0
shape = SPHERE
size = 14853
sort = 51
toughness = 5
density = 31
repop_time = 25
max_battle_size = 15
damage = 0
spacedust = asteroiddust
spacedust_maxparticles = 0
interference = 0.000000
pop_type = Background
relief_time = 35
population_additive = True
faction_weight = reb_n_grp, 20
faction_weight = imp_n_grp, 20
encounter = capitalships_Empire, 19, 0.500000
faction = imp_n_grp, 1.000000
encounter = capitalships_Republic, 19, 0.500000
faction = reb_n_grp, 1.000000
[EncounterParameters
nickname = capitalships_Empire
filename = missions\encounters\capitalships_Empire.ini
[EncounterParameters
nickname = capitalships_Republic
filename = missions\encounters\capitalships_Republic.ini

is something missing???

if any other ini's are needed i can send em to ya for research...thanks for yourtime

"To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

Post Sun May 30, 2004 11:42 am

Level 19 ships will never spawn in a level 5 zone.

Post Sun May 30, 2004 11:58 am

hey neph, i saw that tiny little error and fixed it...but still no ships

any other ideas???

oh yeah, FYI this encounter set up is not like overwritten or changed ships of the original houses...trying to make a new capship fleet along with the original 4 house cap ship fleets...kinda like adding 2 new navies.

"To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

Edited by - Dark_Shadow2004 on 5/30/2004 1:01:05 PM

Post Mon May 31, 2004 6:10 am

You'll have to check the ships in faction_props.ini and npc_ships.ini and make sure the encounter you created for the capships is correct. If you aren't crahsing the game its probably just an error with your capitalships_Republic encounter file or the faction doesn't have all of the ships used by the encounter defined for that faction in faction_props.

Post Mon May 31, 2004 10:14 am

thats what it was victor....some of the info like ONE stinking line was flubbed lol but the damn ships grapics are all glitchy so its no biggie just added a different cap ship graphic and it works great

Return to Freelancer General Editing Forum