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Argh! Why won''t my commodities dealer show up?

The general place to discuss MOD''ing Freelancer!

Post Sun May 23, 2004 2:15 pm

Argh! Why won''t my commodities dealer show up?

Ok, so I've recently gotten back to work on my system, but it was made with an older version of FLE, and when I opened the mod again and made some changes the commodities dealer stopped showing up! The base I'm posting was a copy of Toledo, if that matters. Anyway, here are my entries:

LI06_01_Base.ini
<pre><font size=1 face=Courier>
[BaseInfo
nickname = LI06_01_Base
start_room = Planetscape
[Room
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
[Room
nickname = Trader
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_Trader.ini
[Room
nickname = Equipment
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_Equip.ini
[Room
nickname = ShipDealer
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_Shipdealer.ini
[Room
nickname = Planetscape
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_Planetscape.ini
</font></pre>

LI06_01_trader.ini
<pre><font size=1 face=Courier>
[Room_Info
set_script = Scripts\Bases\Li_02_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_02_Trader_ambi_int_01.thn

[Room_Sound
ambient = ambience_comm

[Camera
name = Camera_0

[CharacterPlacement
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\Li_02_Trader_enter_01.thn

[Hotspot
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape

[Hotspot
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader

[Hotspot
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment

[Hotspot
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

[Hotspot
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2

[Hotspot
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
</font></pre>

mbases.ini
<pre><font size=1 face=Courier>
[MBase
nickname = LI06_01_Base
local_faction = fc_or_grp
diff = 10
[MVendor
num_offers = 0, 0
[BaseFaction
faction = fc_or_grp
weight = 100
offers_missions = 0
npc = st0101_order_001_m
npc = st0101_order_002_m
npc = st0101_order_003_m
npc = st0101_order_004_m
[GF_NPC
nickname = st0101_fix_bartender
body = pi_orillion_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245154
affiliation = fc_or_grp
voice = rvp111
[GF_NPC
nickname = st0101_fix_ship
body = pi_orillion_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245157
affiliation = fc_or_grp
voice = rvp101
[GF_NPC
nickname = st0101_fix_weaponsdealer
body = pi_orillion_body
head = ge_male4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 245156
affiliation = fc_or_grp
voice = rvp101
[GF_NPC
nickname = st0101_fix_trader
body = pi_orillion_body
head = ge_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221014
affiliation = fc_or_grp
voice = rvp101
[GF_NPC
nickname = st0101_order_001_m
body = pi_orillion_body
head = pl_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221014
affiliation = fc_or_grp
voice = rvp111
room = bar
[GF_NPC
nickname = st0101_order_002_m
body = pi_orillion_body
head = pl_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221015
affiliation = fc_or_grp
voice = rvp140
room = bar
[GF_NPC
nickname = st0101_order_003_m
body = pi_orillion_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221016
affiliation = fc_or_grp
voice = rvp111
room = bar
[GF_NPC
nickname = st0101_order_004_m
body = pi_orillion_body
head = sh_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 221017
affiliation = fc_or_grp
voice = rvp140
room = bar
[MRoom
nickname = bar
character_density = 6
fixture = st0101_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom
nickname = ShipDealer
character_density = 1
fixture = st0101_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MRoom
nickname = Equipment
character_density = 1
fixture = st0101_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom
nickname = Trader
character_density = 1
fixture = st0101_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader
[MRoom
nickname = Planetscape
character_density = 3
</font></pre>

I can't see any problems, but since it doesn't work something must be wrong. Is there something I'm missing?

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Post Sun May 23, 2004 7:47 pm

Don't know if it makes any difference because I'm not sure what it does but I don't see a [spiels in your room ini.
Try adding:
[Spiels
CommodityDealer = manhattan_commodity_spiel

Edited by - kaegogi on 5/24/2004 1:01:00 AM

Post Mon May 24, 2004 8:49 am

Nope, added the other side of the [ too, still doesn't work. Any other ideas?

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Post Mon May 24, 2004 8:59 am

Could have something to do with the fact that you're putting a cityscape room into a planetscape base? Try formating the rooms the same as a base like Cali Minor or Pitts. Then format your mbase.ini entries the same. Example:
from Li02_02_base.ini
[BaseInfo
nickname = Li02_02_Base
start_room = Planetscape

[Room
nickname = Bar
file = Universe\Systems\Li02\Bases\Rooms\Li02_02_Bar.ini

[Room
nickname = Planetscape
file = Universe\Systems\Li02\Bases\Rooms\Li02_02_Planetscape.ini

from Lio2_02_planetscape.ini:
[Room_Info
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY

[Room_Sound
ambient = ambience_planetscape_rocky
music = music_californiaminor, oneshot

[Camera
name = Camera_0

[CharacterPlacement
name = Zg/PC/Player/01/A/Stand

[PlayerShipPlacement
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_03_pad_land_01.thn
launching_script = scripts\bases\Pl_03_pad_launch_01.thn

[ForSaleShipPlacement
name = X/Shipcentre/02

[Hotspot
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape

[Hotspot
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader

[Hotspot
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment

[Hotspot
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer

[Hotspot
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck

[Hotspot
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader

[Hotspot
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader

[Hotspot
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment

[Hotspot
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment

[Hotspot
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment

[Hotspot
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

[Hotspot
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer

[Hotspot
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer

[Hotspot
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer


from mbase.ini:
[MRoom
nickname = bar
character_density = 4
fixture = li0202_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender

[MRoom
nickname = Planetscape
character_density = 3
fixture = li0202_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = li0202_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li0202_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment

Post Mon May 24, 2004 6:43 pm

Bah, the heck with it. I started over with new copies of the base files, and now it works fine. I think the dealer was missing from the mbases, as well as from the planetscape file.

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