My faction has an anoying problem...
Well, I've done a faction (with a lot of others too ) that's some kind of military.
Until there, everything works perfectly.
But, I decided to make that faction trading.
Here is the problem : I've moded these files : faction_prop.ini, npcships.ini, commodities_per_faction.ini and finaly added a testing population zone in my system :
[Zone
nickname = Zone_FD07_pop_ambient_01
pos = 57987, 0, 32346
rotate = 0, 0, 0
size = 5522
shape = SPHERE
sort = 7
toughness = 11
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_fed_grp, single_base_law
relief_time = 20
faction_weight = fc_fed_grp, 20
encounter = area_trade_freighter, 1, 1.000000
faction = fc_fed_grp, 1.000000
I launch the game, start a new one, try to get out of the base and it crashes.
I tried to replace my faction by an existing one and it works. So the problem comes from my faction, I'm sure of it.
Now, what am I missing ? Is there a file that says wich factions trade ?
Here is the npcships.ini part :
[NPCShipArch
nickname = fc_fed_ku_freighter_d1-6
level = d3
loadout = fc_fed_ku_fr_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6
The faction_prop.ini one :
[FactionProps
affiliation = fc_fed_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_fc_fed
jump_preference = jumpgate
npc_ship = fc_fed_ku_fighter_d1-3
npc_ship = fc_fed_ku_fighter_d4-10
npc_ship = fc_fed_ku_fighter_d11-15
npc_ship = fc_fed_ku_fighter_d16-19
npc_ship = fc_fed_ku_freighter_d1-6
npc_ship = fc_fed_ku_freighter_d7-15
npc_ship = fc_fed_ku_freighter_d15-19
npc_ship = fc_fed_ge_transport_d1-19
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_ku
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 197000
large_ship_names = 202848, 202907
formation = fighters, fighter_guild
formation = freighters, freighter_basic
formation = freighters2, freighter2_basic
formation = transports, transport_basic -- i tried to make transport too with the same result...
formation = transports2, transport2_basic
The problem certainly doesn't come from the loadouts cause i've also tried to use existing one, and that changes nothing.
In the end, forgive my so bad english !
Edited by - Archangel on 5/19/2004 9:52:31 AM