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Weapon Effects

The general place to discuss MOD''ing Freelancer!

Post Sun May 16, 2004 4:22 pm

Weapon Effects

ok, so I've figured out how to create new weapons, add them into game with infocards, change stats around, change rgb color values and ect.

I attempted to change around the effects of my weapons in weapons_ale.ini in the fx/weapons folder. I copied the Mattertheif's effect for one of my guns, and I removed the
textures = fx\hexagon.txm
line from the weapon's entry... so I go ingame and test.. those damned hexagons are STILL there. I even tried removing ALL the effects from the entry in weapons_ale.ini, yet they are ALL still there!

I have correctly referenced the files in effects.ini (or atleast I beleive) but the hexagons + other effects are still there...

Any help? If you wish, ill post the weapon's entries...

Post Mon May 17, 2004 8:26 am

If you look in the weapon effects folder, you'll see a number of .ale files. Note that I do not mean weapon_ale, which is an ini file. These ale files dictate what the weapon effects actually look like, except in cases like the Justice where it's just a beam entry. These files are apparently Avid Log Exchange, or something similiar. You need specialist software to edit them. If you're really interested, check out www.avid.com

Post Mon May 17, 2004 5:19 pm

hmm, well I read a weapons tutorial and it said that you just add/delete the line for the txm... ok well there goes that idea lol

Post Sun May 23, 2004 6:59 pm

heres the tutrial.. http://www.lancersreactor.com/t/downloa ... asp?id=917



"Here is a list of effects you can add on, add the entire line i paste in to add the effect, keep in mind too many effects could slow down or freeze the game, 8 is probably a safe number.

textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\standardeffects.txm
textures = fx\miningship.txm
textures = fx\hexagon.txm
textures = fx\lightbeam.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
textures = fx\photon.txm
textures = fx\newglows.txm
textures = fx\sidedistortion.txm
textures = fx\debrisdust.txm
textures = fx\ice.txm
textures = fx\rain.txm
textures = fx\missleeffect.txm
textures = fx\kioncannon.txm
textures = fx\lightbeam.txm
textures = fx\metallic.txm
textures = fx\lightning2.txm
textures = fx\organism.txm
textures = fx\storm.txm
textures = fx\snow.txm
textures = fx\animated.txm
textures = fx\holomap.txm

Once again, just paste them under effect_crc."

from the tutorial

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