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Delayed explosions?

The general place to discuss MOD''ing Freelancer!

Post Wed May 12, 2004 4:44 am

Delayed explosions?

Is it possible to make missiles and torpedos explode a few seconds after hitting something instead of instantly?

Post Wed May 12, 2004 4:55 am

There is a
lifetime = 0.0, 0.0
line in the [Explosion section in weapon_equip.ini in all missile/torp entries.

try changing that, experiment a bit.
i read somewhere that the 1st is the minimum delay in secs, the 2nd the maximum, but it could be wrong.
i havent used this yet.

Fjord

edit: ay, it wsa lifetime not delay.. doh im gettin old

---------------------------------
Excelcia Mod Leading Developer

Edited by - LordFjord on 5/12/2004 9:37:47 PM

Post Wed May 12, 2004 10:41 am

[Explosion
nickname = torpedo01_mark01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0

Change the first number of the lifetime line to a value (in seconds)

Post Wed May 12, 2004 9:04 pm

lifetime in explosions architecture is the amount of time of the effect before it disappears... lifetime in ammunition is the amount of time the ammunition will explode or disappear... is this right? if so, i cannot make an emp missile that truly disrupts a shield...

this is what i really want... target a ship, fire an emp missile, disrupts the shield for a certain period of time -- that is even when you try to restore your shield with "F" button, it will not restore and just wastes your shield batts.


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Post Wed May 12, 2004 11:08 pm

nope, thats not possible. you dont have control over the client's actions. the only thing that comes into my mind is the cruise-disrupt time in constants.ini.
but u cant disrupt shields.

Fjord

---------------------------------
Excelcia Mod Leading Developer

Post Thu May 13, 2004 9:49 am

I fiddled around with some lifetime values and stuff, but it seems that the delay and so forth only affects the visual effect, ie what you see. The explosion damage all happens instantly and doesn't persist, so that EMP idea wouldn't work. Sorry

Post Fri May 14, 2004 7:51 pm

thanks anyway....


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