Add Custom Bases (Base model hardpointing=
OK, I wasn't able to find a topic about this in the forums, so i made a new one. If one already exists, please post a link here.
Thank you!
Now to get to the point. I've made a model of a Federation Starbase from Star Trek and I want to add it into the game as a dockable base. Now, what hardpoints (or station parts) are necesary for this to function.
I've taken a look into the largebase01.cmp file with the UTF editor, and under hardpoints there are:
HP /Fixed/ HpDockCamA <-- I suppose that's the docking cams
HpDockCamB
HpDockCamC
HpDockMountA <-- I dunno what this exactly is, I suppose its the docking bays or something
HpDockMountB
HpDockMountC
HpDockMountD
HpDockMountE
HpDockMountF
HpDockMountG
HpDockMountH
HpDockMountI
HpDockMountJ
HpDockPointA01 <-- The path for the ship to go while docking (per bay? (2 for each bay?)) ???
HpDockPointA02
HpDockPointB01
HpDockPointB02
HpDockPointC01
HpDockPointC02
HpDockPointD01
HpDockPointD02
HpDockPointE01
HpDockPointE02
HpDockPointF01
HpDockPointF02
HpDockPointG01
HpDockPointG02
HpDockPointH01
HpDockPointH02
HpDockPointI01
HpDockPointI02
HpDockPointJ01
HpDockPointJ02
HpRunningLight01 <-- pretty clear, the station lights )
HpRunningLight02
HpRunningLight03
HpRunningLight04
HpRunningLight05
HpRunningLight06
HpRunningLight07
HpRunningLight08
HpRunningLight09
HpRunningLight10
HpRunningLight11
HpRunningLight12
HpRunningLight13
HpRunningLight14
HpRunningLight15
HpRunningLight16
HpRunningLight17
HpRunningLight18
Hp_module01 <-- I really dunnno what this could be!!!
Hp_module02
Hp_module03
/Revolute/ HpTurret_S2_01 <-- pretty clear, the station defense turrets
HpTurret_S2_02
HpTurret_S2_03
HpTurret_S2_04
HpTurret_S2_05
HpTurret_S2_06
HpTurret_S2_07
HpTurret_S2_08
So is this the only stuff I need to make the base function or do I need something else, too? Please help me, I's really like this base in my game.
Thank you!
Now to get to the point. I've made a model of a Federation Starbase from Star Trek and I want to add it into the game as a dockable base. Now, what hardpoints (or station parts) are necesary for this to function.
I've taken a look into the largebase01.cmp file with the UTF editor, and under hardpoints there are:
HP /Fixed/ HpDockCamA <-- I suppose that's the docking cams
HpDockCamB
HpDockCamC
HpDockMountA <-- I dunno what this exactly is, I suppose its the docking bays or something
HpDockMountB
HpDockMountC
HpDockMountD
HpDockMountE
HpDockMountF
HpDockMountG
HpDockMountH
HpDockMountI
HpDockMountJ
HpDockPointA01 <-- The path for the ship to go while docking (per bay? (2 for each bay?)) ???
HpDockPointA02
HpDockPointB01
HpDockPointB02
HpDockPointC01
HpDockPointC02
HpDockPointD01
HpDockPointD02
HpDockPointE01
HpDockPointE02
HpDockPointF01
HpDockPointF02
HpDockPointG01
HpDockPointG02
HpDockPointH01
HpDockPointH02
HpDockPointI01
HpDockPointI02
HpDockPointJ01
HpDockPointJ02
HpRunningLight01 <-- pretty clear, the station lights )
HpRunningLight02
HpRunningLight03
HpRunningLight04
HpRunningLight05
HpRunningLight06
HpRunningLight07
HpRunningLight08
HpRunningLight09
HpRunningLight10
HpRunningLight11
HpRunningLight12
HpRunningLight13
HpRunningLight14
HpRunningLight15
HpRunningLight16
HpRunningLight17
HpRunningLight18
Hp_module01 <-- I really dunnno what this could be!!!
Hp_module02
Hp_module03
/Revolute/ HpTurret_S2_01 <-- pretty clear, the station defense turrets
HpTurret_S2_02
HpTurret_S2_03
HpTurret_S2_04
HpTurret_S2_05
HpTurret_S2_06
HpTurret_S2_07
HpTurret_S2_08
So is this the only stuff I need to make the base function or do I need something else, too? Please help me, I's really like this base in my game.