A typical energy based torpedo...
[Motor
nickname = slipstream_torpedo01_mark02_motor
lifetime = 7.500000
accel = 10.00000
delay = 0
[Explosion
nickname = slipstream_torpedo01_mark02_explosion
effect = fb_torpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 9650.2645 <--- this is the hull damge
energy_damage = 0.000000 <--- this is the shield damage which is half of the hull damage if set to 0
impulse = 3250.00000 <--- a special effect... cannot elaborate
[Munition
nickname = slipstream_torpedo01_mark02_ammo
explosion_arch = slipstream_torpedo01_mark02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_torpedo
detonation_dist = 6.2500000
lifetime = 37.500000
Motor = slipstream_torpedo01_mark02_motor
force_gun_ori = false
const_effect = fb_torpedo_drive
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 45
max_angular_velocity = 6.000000
mass = 10000
volume = 1.000000
[Gun
nickname = slipstream_torpedo01_mark02
ids_name =
ids_info =
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 7000.00000
refire_delay = 2
muzzle_velocity = 90.214502
toughness = 1.600000
flash_particle_name = fb_torpedo_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = slipstream_torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 1000
and those tha has an fb prefix are special effects...
a message from firebase...