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Nuclear Bomb Mod

The general place to discuss MOD''ing Freelancer!

Post Mon May 03, 2004 2:25 am

Nuclear Bomb Mod

Ok, I searched, and searched, and nothing came up.

Is there a nuclear bomb mod of any kind? IE, torpedo or missle makes big boom!!!

Thanks!!!

Post Mon May 03, 2004 4:00 am

look up some weapon-editing tutorials, build a new torp/missile, give it enormous damage and radius values and the FX of a exploding battleship or station. voilá.
shielded unis will survive the blast though (due to the nature of shields in FL).

---------------------------------
Excelcia Mod Leading Developer

Post Mon May 03, 2004 4:02 am

It can be modded. I have done it and I believe Chips gave the original Iea. Take a torpedoe and change the explosion area fro 100 to 1000 or whatever you want and change the damage to 20000 or more. Just don't be in the area of the blast yourself. I can't post an example due to being at work. Mods are on my home computer. If Chips happens by, maybe he can post an example.

Error, Wanderer was the one who posted this -
This should do it. The timing is a bit off but i think you'll get a nice bang for your efforts. Well not really a bang, but i think its still impressive.

[Explosion
nickname = singularity_torpedo_explosion
effect = gf_neutronstar
lifetime = 0.000000, 10.000000
process = disappear
strength = 100
radius = 8000
hull_damage = 150000000
energy_damage = 0
impulse = 0

[Munition
nickname = singularity_torpedo_ammo
explosion_arch = singularity_torpedo_explosion
hull_damage = 15000
energy_damage = 0
radius = 150
munition_hit_effect = GravityWell1020
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark01_motor
force_gun_ori = false
const_effect = li_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265152
ids_info = 266152
mass = 1
volume = 0.000000

Good luck on making your own thermonuclear toys


fieroturbo, Welcome to TLR.

Michael Ezekiel Mourn and weep for the Children of the World.

Edited by - Finalday on 5/3/2004 5:03:40 AM

Edited by - Finalday on 5/3/2004 5:27:18 AM

Post Mon May 03, 2004 6:48 am

Take a look at TNG's Anti Matter Torpedoes, they're just what you are looking for.

Kabouter, mapping for the Phoenix Mod.
Visit www.phoenixmod.com

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