Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Ship activation problems

The general place to discuss MOD''ing Freelancer!

Post Sun May 02, 2004 2:42 am

Ship activation problems

I have downloaded several different ships. When I go to FLMM and try to activate it, it tells me "Error: Unable to find a section in 'C:\Program Files\Microsoft Games\Freelancer\data\equipment\market_ships.ini'"

Post Sun May 02, 2004 3:32 am

Depends upon what your activating - if its ONE mod - then install the SDK first - or do a clean install of the game instead.

If its more than one mod - it couldbe because they both use the SAME entry, but since ONE mod has taken it, the other cannot find it!

Post Sun May 02, 2004 3:55 am

It's just a single one I try to activate, when I have switched my Open SP mod and system mod off

Post Sun May 02, 2004 1:30 pm

Well here's an easy question: Is the file really there? I've had some instances where de-activating a mod will delete the file, without restoring the .flmmbak version of it. If it's not there you could try going into tools, and selecting Restore Backups.

(This site is best viewed with your eyes open)

Return to Freelancer General Editing Forum