to the topic:
i agree that the "uber-mods" are not really nessessary - everyone can attach a few 0s to the hitpoints of a ship, to the cargorooms or to gun damage values.
there are some mods out there (usually the larger ones) that have a different approach on things. some make FL tougher, some make them more balanced, some want more realism.
IMO it is very hard to make a mod that balances things and raises the difficulty.
the problem is that you have to make it possible for players to survive in the starting stages, but keep it interesting for the veterans.
when evo came out ppl whined that its too tough. it has very good reasons why it is the way it is. not every mod has been made for the "common" player - modders have different views on things and put their priorities to reflect their image of FL.
another example:
Excelcia mod beta testing:
my testers told me in the beginning that its way too tough - ok, it had a few issues and also problems with some new concepts, but after i explained to them why it is the way it is they liked it.
ok, i got offtopic again...
back to topic:
it is the freedom of every modder to mod what he likes.
most modders just want to try out something, then they pack it into amod and submit it. some modders, usually teams of modders have a completely different approach. they plan what their mod should be.
the "uber-mods" u mentioned are almost always made by single persons who submitted their work to TLR.
u dont like those, dont use those. its just this simple.
Fjord
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Excelcia Mod Leading Developer