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Pilots for stations?

The general place to discuss MOD''ing Freelancer!

Post Mon Apr 26, 2004 6:47 pm

Pilots for stations?

So I've made a beam weapon, and mounted it on a station, but the station only fires in small bursts. I had the same problem a while ago with a dreadnought mounted beam weapon and I fixed it by editing the pilot so it fires more frequently, but I can't figure out where that might be stored for a station. Does anyone know?

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Post Tue Apr 27, 2004 3:47 am

"pilots_population.ini"

e.g.
[GunBlock
nickname = gun_solar_hard_style_a
gun_fire_interval_time = 0
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 2
gun_fire_burst_interval_variance_percent = 0.500000
gun_fire_no_burst_interval_time = 1
gun_fire_accuracy_cone_angle = 3
gun_fire_accuracy_power = 1.100000
gun_range_threshold = 1.100000
gun_target_point_s
witch_time = 0.300000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 1
auto_turret_no_burst_interval_time = 2
auto_turret_burst_interval_variance_percent = 0.200000
gun_range_threshold_variance_percent = 0.300000
gun_fire_accuracy_power_npc = 6

Change some of these values (you'll probably find tutorial somewhere here) in the block that you're looking for (check [pilot blocks to see which [gun block you need to modify).

e.g.
[Pilot
nickname = pilot_solar_hard
gun_id = gun_solar_hard_style_a
missile_id = missile_solar_med

This nickname is then used to define pilot's type in the rest of files.

Edited by - Prowler on 4/27/2004 4:48:57 AM

Post Tue Apr 27, 2004 6:11 pm

Thx very much, can't believe I missed it...

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