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my ships are stuck

The general place to discuss MOD''ing Freelancer!

Post Fri Apr 23, 2004 3:40 pm

my ships are stuck

problem - I just made a new ship to replace the Outcast fighter and put it in, the ship shows up fine and I changed all the loadouts in loudouts.ini to match. It doean't have any of the weapons I gave it and it wont move, it powers up cruise but just dont move, any ideas?

Post Fri Apr 23, 2004 5:04 pm

did you make sure that the goods.ini file is modifed to for your new ship as well as the shiparch.ini. Double check them

Bounty Hunters are cool. Finding the scum of the universy.

Post Sat Apr 24, 2004 1:07 am

check back ur npcship.ini and loadout.ini entries.
probably you left some of the dagger-specific things in.
make yure all entries are right.

ships not movin is a hint to a missing engine. (typo?)

---------------------------------
Excelcia Mod Leading Developer

Post Sat Apr 24, 2004 6:11 am

no joy, here is the tex from the ini files

goods.ini

[Good
nickname = bwf_package
category = ship
hull = bwf_hull
addon = ge_bwe_engine_01, internal, 1
addon = bw_fighter_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1

shiparch.ini

[Ship
ids_name = 197727
ids_info = 66656
ids_info1 = 66655
ids_info2 = 66608
ids_info3 = 66657
ship_class = 0
nickname = bw_fighter
LODranges = 0, 2000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 17
shield_battery_limit = 17
hit_pts = 1900
DA_archetype = ships\border_worlds\dangel\dangel.cmp // this directory is
material_library = ships\border_worlds\dangel.mat // correct to my
envmap_material = envmapbasic // mod
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01

loudouts.ini

[Loadout
nickname = fc_ou_bw_fighter_loadout01
archetype = bw_fighter
equip = ge_bwf_engine_01
equip = npc_shield03_mark02, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = fc_ou_gun01_mark01, HpWeapon01
equip = fc_ou_gun01_mark01, HpWeapon02
equip = missile01_mark01, HpWeapon03
equip = missile01_mark01, HpWeapon04
cargo = missile01_mark01_ammo, 2
equip = fc_ou_turret01_mark01, HpTurret01
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02


I can supply the whole files to anyone who will help. Thanks again

Post Sat Apr 24, 2004 10:07 pm

hmm, prolly im blind and i cant see the real error...
ur [good comes with a stiletto engine, but the loadout looks ok.

does the ship work if u pilot it?

---------------------------------
Excelcia Mod Leading Developer

Post Sun Apr 25, 2004 1:48 am

I'll know tonight, do you think it could be a badly named hp? I have checked them and am pretty sure that the engine is internal?

Post Sun Apr 25, 2004 11:35 am

odd. I remade the model, rewrote all the ini files and it works :s

Thanks any guys

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