Creating New Hardpoints for ships already in FL. Anybody can
I added (fixed) hardpoints for a shield, a thruster and a mine to an Armored Transport. I looked at the positions of existing hp's to decide the positions of these new hp's. They work fine at the equip dealer: I can mount a shield and a thruster. But in space the shield and thruster don't work (actually, the computer seems to think the ship has no thruster or shield).
Does anybody know how to fix this, or where to start searching for a solution?
I believe the problem hans olo is having is not a syntax issue at all.
I am having the same problem and have triple checked my syntax.
I am working on fixing the hardpoints on some of the ships for the rebalance mod.
To remove the mounts which are sticking out of the sabres engines I have added new HP's these HP's are moved out of sight so they can take the extra equipment the mod uses.
Unfortunately these HP's do not work, they function in the equipment dealer but vanish completely in flight.
I suspect it has something to do either with the ship class or with some kind of max limit the game places on HP quantity.
Now I meet the same problem too.
I just modify CSV to move HpThruster01 to the position where HpTurret01 have, and create a new Hardpoint named "HpMine01" in the place which HpThruster01 has been. I'm sure that the cmp & ini file has been edited correctly.
It looks very good on the planet, MineDropper can be equiped,and can be seen on the rightplace. But when lunched to space, everything return. Thruster still on the ordinary place, and MineDropper can not be seen nor be used.
Rephrase the Q:
Did somebody ever put an npc-ship(Train/Armored Transport/CSV etc.) buyable, and succesfully added a shield and thruster hardpoint to it? With "succesful" I mean that the shield and thruster should actually work, not just hardpoints on which a shield and thruster can be mounted without the player being able to use them?
plz help.
Edited by - lingyer on 4/17/2004 6:03:46 AM