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Asteroids loot

The general place to discuss MOD''ing Freelancer!

Post Thu Apr 15, 2004 9:57 pm

Asteroids loot

Im making a mod that will feature more easily mined asteroid fields, but i dont know which way to go with the "dynamic_loot_difficulty = 150" part. does anybody know if a high value will increase the frequency of loot, or is it a low value that will do that. the guys who made evolutions should know the answer, if any of you care to respond


DSI Industries

Post Fri Apr 16, 2004 7:19 am

The lower the number the higher your percentage of drop.

Post Fri Apr 16, 2004 4:32 pm

If you decrease the difficulty to zero (0), you will always drop something when you hit an asteroid.

You can also increase the count if you like. Usually values over 200 or so for the count can cause "local lag" and/or low framerates. Best to keep this value at 100 or so.

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