Texture anomoly in space-flight mode -- Need help please.
I'm new to FL mod'ing so please bear with me...
My original idea was to create a unique ship based on the existing Sabre model. The basic idea was to 'trick-out' the Sabre with a beefy engine, and a paintjob (new textures). I don't want the AI flying my ship so I simply copied the existing sabre model files into a new directory, created my own mat with the new textures (its based on the original Sabre mat [bw_ships.mat - I simply renamed the file name and removed the old textures).
Everything works great, except for one problem. My new Sabre textures are showing up fine on the ship-model while I'm docked (ie: equipment merchant, landing pad) once I lunch however, my ship loads up with the original sabre textures.
Any way I can fix this?
Remember, my cmp/sur/3db files are exactly the same as the original Sabre files except they have their own folder now. The only thing I touched was the ini files and my mat file.
My original idea was to create a unique ship based on the existing Sabre model. The basic idea was to 'trick-out' the Sabre with a beefy engine, and a paintjob (new textures). I don't want the AI flying my ship so I simply copied the existing sabre model files into a new directory, created my own mat with the new textures (its based on the original Sabre mat [bw_ships.mat - I simply renamed the file name and removed the old textures).
Everything works great, except for one problem. My new Sabre textures are showing up fine on the ship-model while I'm docked (ie: equipment merchant, landing pad) once I lunch however, my ship loads up with the original sabre textures.
Any way I can fix this?
Remember, my cmp/sur/3db files are exactly the same as the original Sabre files except they have their own folder now. The only thing I touched was the ini files and my mat file.