max poly count for milkshape 1.7.0 is exactly 65534 triangles. The max poly count for freelancer however does not have a straight answer, it's more of a limit on your video card, also you have to consider that it's not just one ship which is on your screen at a time in freelancer, you have a multitude of npcs, other players, and static base objects which add together on your vid cards poly crunching power. Regardless though, that is certainly not going to be an efficient low poly model, and not something which you would place in a mod for other people, because if your card can handle it, you have to consider for people on "built into motherboard" graphic cards lol.
Personally none of my models have gone over 3000 polys.
edit: on the note of milkshapes max poly count, the max vertex count is also 65534 for what milkshape can handle.
Edited by - black_lightning on 4/3/2004 5:33:55 PM