Permanently disable cloaking?
My recent trawling of the internal workings of various FL dlls have revealed two very important functions with respect to cloaking :
isCloaked. Is other ship cloaked?
GetCloakPercentage. How well can I see that ship?
By eliminating, or forcing a return value of zero, both of them, any player with a cloak would suddenly find it becoming useless. This code is client side. The server sends teh client the fact that Ship A has a cloak, and its status. Ship B, you, the client, works on that info via these functions. If both functions return false all the time, Ship A will never have a working cloak for YOU.
'Nuff gibbering.