Missing Faction name in Mission text
Hi,
I've modified the fc_ln_grp Faction into NPC Freelancers that appear all over Sirius as normal encounters. Took a long time to write all the NPCship and Loadout entries (there are as many as nine for each ship type), but I got it done in the end. Added in the necessary ID names and all of that works fine, I even got other ships and bases to call them 'Freelancer' in the random comm-chatter.
What I didn't anticipate was that the standard Factions that I set as their enemies (mostly criminals) would offer missions against them. I only found this out today, and I was actually pleased at first. But the mission text is missing their name - instead of having something like "We want you to go to sector 3F and kill the Freelancer ships there" it just has "We want you to go to sector 3F and kill ships there". And stuff like "This time has gone too far. We want you to fly out to....(and so on)" There is just a double gap where the name should be.
Now, I had thought that the two names for Factions were defined in the Initialworld.ini file, but it seems that there is another third name that is used exclusively in Mission text. I believe it is basically the full Faction name with 'the' added, that's what I gather from looking at the mission text portions that you can find in VignetteParams.ini. (This is actually a good thing in one sense, as it means I can enter in 'a group of Freelancers' so that the text will make grammatical sense).
So my problem is: Where is the ini in which this third 'mission text' name is defined? I can't find it anywhere. Not faction_props, not initialworld, not VignetteParams, not anywhere! I even used the text search function on FLEDs, but to no avail. Can anyone tell me where I can find it?
Edited by - Vype on 3/30/2004 7:24:22 PM
Edited by - Vype on 3/30/2004 7:25:37 PM
I've modified the fc_ln_grp Faction into NPC Freelancers that appear all over Sirius as normal encounters. Took a long time to write all the NPCship and Loadout entries (there are as many as nine for each ship type), but I got it done in the end. Added in the necessary ID names and all of that works fine, I even got other ships and bases to call them 'Freelancer' in the random comm-chatter.
What I didn't anticipate was that the standard Factions that I set as their enemies (mostly criminals) would offer missions against them. I only found this out today, and I was actually pleased at first. But the mission text is missing their name - instead of having something like "We want you to go to sector 3F and kill the Freelancer ships there" it just has "We want you to go to sector 3F and kill ships there". And stuff like "This time has gone too far. We want you to fly out to....(and so on)" There is just a double gap where the name should be.
Now, I had thought that the two names for Factions were defined in the Initialworld.ini file, but it seems that there is another third name that is used exclusively in Mission text. I believe it is basically the full Faction name with 'the' added, that's what I gather from looking at the mission text portions that you can find in VignetteParams.ini. (This is actually a good thing in one sense, as it means I can enter in 'a group of Freelancers' so that the text will make grammatical sense).
So my problem is: Where is the ini in which this third 'mission text' name is defined? I can't find it anywhere. Not faction_props, not initialworld, not VignetteParams, not anywhere! I even used the text search function on FLEDs, but to no avail. Can anyone tell me where I can find it?
Edited by - Vype on 3/30/2004 7:24:22 PM
Edited by - Vype on 3/30/2004 7:25:37 PM