Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Day and night?

The general place to discuss MOD''ing Freelancer!

Post Sun Mar 28, 2004 2:13 am

But planets spin on a per-second basis...and I think destroyable objects simply respawn when you leave a system

"There are 10 kinds of people in this world: those who understand binary and those who don't"

Post Sun Mar 28, 2004 2:27 am

Probably has no effect, try changing it to a stupidly high/low number and see if anything changes. Maybe your character receives a pension after a certain number of days, so he can settle down somewhere and stop saving the universe?

Post Sun Mar 28, 2004 2:30 am

"Y'know, kiddies, I was once a grand pilot. Saved the colonies from the Nomads, I did. I was the wealthiest man alive with my supreme trading and fighting skills...but now I'm on just 100 credits a week...it's not enough"

"There are 10 kinds of people in this world: those who understand binary and those who don't"

Post Sun Mar 28, 2004 2:31 am

Post Sun Mar 28, 2004 2:39 am

Day and night?

I was just looking through universe.ini and spotted the seconds_per_day value at the top of the file. Does this do anything at all?

"There are 10 kinds of people in this world: those who understand binary and those who don't"

Post Sun Mar 28, 2004 2:45 am

Post Sun Mar 28, 2004 6:47 am

i've been puzzling over the number for a while, here's an educated guess as to something it might effect:

I was playin EVO and I shot up a transport outside of detroit munitions carrying some alien organisms, and after I looted them I was planning on selling them to Newark station (at 4300 credits a pop!). But one of the transports escorts made it through the tradelane before I blew him to kingdom come, so when I followed him through a second later everyone there naturally turned red. I ran away through the colorado jump hole in the rochester field, and tried jumping right back through. But they were still red. So I took a little trip to Kusari, and by the time I came back they were back to being green again.

So maybe time of day effects how long they will stay mad at you. The time is probably several days (so putting it to 2 seconds means that they won't stay mad as long, and putting it to 5000 seconds means they will be mad for longer). I'm not sure about this, and maybe there's another setting which decides this, but I don't think I've seen one yet.

Post Sun Mar 28, 2004 8:19 am

Looking at what you were carrying, chantdeguerre. Could this also affect the rate of decay of perishable items. If you were to change the number to 2 does that mean a huge cargo of perishable goods would spoil in just a few minutes?

"Nothing going on around here... Move along!"

Post Sun Mar 28, 2004 8:25 am

I checked, and it's not that. Commodity decay is set in select_equip.ini

"There are 10 kinds of people in this world: those who understand binary and those who don't"

Post Sun Mar 28, 2004 9:03 am

for seconds per day, don't quote me on this but it might have to do with the weather on planets. I seem to recall once bout being able to change the weather and have it rotate based on time, this 'might' be for effecting that and how fast it rotates weather patterns. But this is just a guess.


Post Sun Mar 28, 2004 9:51 am

remember that MS wanted the "best" space game ever. But it never got finished.. this could be anything from a GTA style "time" with Day and Night. Or maybe the weather. or maybe you meet ppl at a curtain time, in a curtain system.
It could even be for MP pruposes "meet me here at 15:40" (time difference online)

Post Sun Mar 28, 2004 11:35 am

Return to Freelancer General Editing Forum