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Realism in Modding

The general place to discuss MOD''ing Freelancer!

Post Sun Mar 21, 2004 12:14 am

Realism in Modding

Just a thought.

am i the only one who finds it a bit silly to put things in mods that shouldn't exsist in the game? for example: WWII planes in FL or cars from today in Vice City. it just seems to be weird to introduce the weird things into a world or reality where it doesn't belong. does anyone agree with me, or am i a lone nut.
however, im not against designs that are BASED on old designs. that would look cool, a two winged space fighter. i just got an idea.

Viator

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i used to be a guy called jake_langley

Post Sun Mar 21, 2004 12:21 am

The idea of modding is that you can, to a limited extent, customise the game exactly how you want it. And, obviously, some people want things like ww2 planes in theirs. If you don't want the planes in your game, don't download the mod with them in. Simple

"There are 10 kinds of people in this world: those who understand binary and those who don't"

Post Sun Mar 21, 2004 4:00 am

If I make a MOD for a game, then I like it to be on the level with the game world I'm creating it for....Thus I strive for it to follow the rules and guidelines of that world....

Making a Babylon 5 mod...no problem
Making a SW or ST mod...no problem
But combining things together just seems...wrong....

Post Sun Mar 21, 2004 9:03 am

aye, combining multiple universe's ships together is wrong imo. For the most part this is the reason why there are soo many different mods being made by different people interms of what each think is fun and improvement to the game. If you think having starwars ships, babylon 5 ships, and startrek being thrown together isn't fun, well there are bout 100x more mods out there to choose from And if your really dedicated to the freelancer universe, join one of the rpg servers. Personally the ships I make I do so to complement the game, example: my goliath freighter has ad's on the side of it which are coorespoinding to the role play events which were going on in our forum at the time. In the end, if a mod is made to have WWII planes in it, then you know there is at least one person who wanted it done (the creator), if you disagree, then just dl and play a different mod which suits what you think is good


Post Mon Mar 22, 2004 12:58 am

Mods are for more fun in the game. If someone finds fun in visiting Babylon 5 area and buying there B5 ship and then flying to the SW area and changing it for X-Wing then why not? The universe(that real one) IS big and has a place for all such stuff. I find annoying loading/unloading mods to test ships I like to fly. That way I can't save my money beetween mods and explored universe also.

Just my point of view.


Tygrys

Post Mon Mar 22, 2004 3:30 am

True...but the question: Who would win: the Enterpreise-D, the Imperial Star Destroyer or the Nova?
Since the universes from which these ships come from are completely different and their authors haven't discussed such possibilites, one relyies on the mod makers decision...
Indeed, how do we know if the ISD laser can pierce trough a ST shield? Or can a Photon Torp take out a IDS? WE know the relative strenght of shielding/wepons compared to other ships from the same universe, but when universes collide, the result is chaotic...
For SP mods I say a definite NO to world mixing....

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