Sat Mar 13, 2004 11:27 am by Firewing
1. K
2&3... I decided to scrap that idea...breakeble parts only complicate matters...As for LOD's....I'll see about that...
4. WEll, I did try to make my own patrol...
----------------In faction_prop.ini:
[FactionProps
affiliation = fc_or_grp
legality = unlawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_fc_or
jump_preference = jumphole
npc_ship = fc_or_Anubis_d14
npc_ship = fc_or_Anubis_d19
npc_ship = fc_or_Guardian_d19
npc_ship = fc_or_Phoenix_d20
npc_ship = fc_or_Armageddon_d20
voice = pilot_f_ill_m01
voice = pilot_f_ill_m02
mc_costume = mc_fc
space_costume = pi_pirate1_head, pi_orillion_body, comm_br_guard
space_costume = pi_pirate4_head, pi_orillion_body, comm_rh_alaric
space_costume = sh_male4_head, pi_orillion_body, comm_br_guard
space_costume = ge_male2_head, pi_orillion_body, comm_rh_alaric
space_costume = ge_male4_head, pi_orillion_body, comm_br_guard
space_costume = ge_male1_head, pi_orillion_body, comm_rh_alaric
firstname_male = 226608, 226741
lastname = 227008, 227307
rank_desig = 197128, 197129, 197130, 10, 15
formation_desig = 197808, 197820
formation = fighters, fighter_basic
formation = freighters, freighter_basic
formation = freighters2, freighter2_basic
----------in NPCShips.ini:
[NPCShipArch
nickname = fc_or_Anubis_d14
level = d14
loadout = fc_or_Anubis_loadout01
ship_archetype = or_elite
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d14, d15, d16
[NPCShipArch
nickname = fc_or_Anubis_d19
level = d19
loadout = fc_or_Anubis_loadout02
ship_archetype = or_elite
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d17, d18, d19
[NPCShipArch
nickname = fc_or_Guardian_d19
level = d19
loadout = fc_or_Guardian_loadout01
ship_archetype = li_elite2
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d17, d18, d19
[NPCShipArch
nickname = fc_or_Phoenix_d20
level = d20
loadout = fc_or_Phoenix_loadout01
ship_archetype = Phoenix
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d20, d21, d22
[NPCShipArch
nickname = fc_or_Armageddon_d20
level = d20
loadout = fc_or_Armageddon_loadout01
ship_archetype = Armageddon
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d20, d21, d22
----------LOADOUTS.INI...
[Loadout
nickname = fc_or_Anubis_loadout01
archetype = or_elite
equip = ge_oe_engine_01
equip = order_shield, HpShield01
equip = or_elite_power01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_2
equip = fc_or_gun01_mark03, HpWeapon01
equip = fc_or_gun01_mark03, HpWeapon02
equip = fc_or_gun01_mark03, HpWeapon03
equip = fc_or_gun01_mark03, HpWeapon04
equip = fc_or_gun01_mark03, HpWeapon05
equip = fc_or_gun01_mark03, HpWeapon06
equip = fc_or_turret01_mark02, HpTurret01
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallYellow, HpRunningLight01
equip = SlowSmallYellow, HpRunningLight02
equip = SlowSmallYellow, HpRunningLight03
equip = SlowSmallYellow, HpRunningLight04
equip = SlowSmallYellow, HpRunningLight05
equip = SlowSmallYellow, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
[Loadout
nickname = fc_or_Anubis_loadout02
archetype = or_elite
equip = ge_oe_engine_01
equip = order_shield, HpShield01
equip = or_elite_power01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_2
equip = fc_or_gun02_mark03, HpWeapon01
equip = fc_or_gun02_mark03, HpWeapon02
equip = fc_or_gun02_mark03, HpWeapon03
equip = fc_or_gun02_mark03, HpWeapon04
equip = fc_or_gun02_mark03, HpWeapon05
equip = fc_or_gun02_mark03, HpWeapon06
equip = fc_or_turret02_mark02, HpTurret01
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallYellow, HpRunningLight01
equip = SlowSmallYellow, HpRunningLight02
equip = SlowSmallYellow, HpRunningLight03
equip = SlowSmallYellow, HpRunningLight04
equip = SlowSmallYellow, HpRunningLight05
equip = SlowSmallYellow, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
[Loadout
nickname = fc_or_Guardian_loadout01
archetype = li_elite2
equip = ge_lf_engine_01
equip = order_shield, HpShield01
equip = or_elite_power01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_6
equip = fc_or_gun01_mark02, HpWeapon01
equip = fc_or_gun01_mark02, HpWeapon02
equip = fc_or_gun02_mark02, HpWeapon03
equip = fc_or_gun02_mark02, HpWeapon04
equip = fc_or_gun01_mark03, HpWeapon05
equip = li_turret01_mark01, HpTurret01
equip = mine01_mark02, HpMine01
cargo = mine01_mark02_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
[Loadout
nickname = fc_or_Phoenix_loadout01
archetype = Phoenix
equip = Phoenix_engine_01
equip = Phoenix_shield, HpShield01
equip = Phoenix_power01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_6
equip = fc_or_gun01_mark03, HpWeapon01
equip = fc_or_gun01_mark03, HpWeapon02
equip = fc_or_gun02_mark03, HpWeapon03
equip = fc_or_gun02_mark03, HpWeapon04
equip = mine01_mark02, HpMine01
cargo = mine01_mark02_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = contrail01, HpContrail04
equip = contrail01, HpContrail05
equip = contrail01, HpContrail06
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
[Loadout
nickname = fc_or_Armageddon_loadout01
archetype = Armageddon
equip = Bomber_engine_01
equip = Bomber_shield, HpShield01
equip = Bomber_power01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = armor_scale_6
equip = fc_or_turret02_mark02, HpTurret01
equip = fc_or_turret02_mark02, HpTurret02
equip = fc_or_turret02_mark02, HpTurret03
equip = fc_or_turret02_mark02, HpTurret04
equip = fc_or_turret02_mark02, HpTurret05
equip = fc_or_turret02_mark02, HpTurret06
equip = torpedo01_mark01, HpTorpedo01
equip = torpedo01_mark01, HpTorpedo02
equip = torpedo01_mark01, HpTorpedo03
cargo = torpedo01_mark01_ammo, 30
equip = mine01_mark02, HpMine01
cargo = mine01_mark02_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = SlowSmallBlue, HpRunningLight07
equip = SlowSmallBlue, HpRunningLight08
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
equip = DockingLightRedSmall, HpDockLight03
equip = DockingLightRedSmall, HpDockLight04
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
-------------
Every tutorial I found on bringing a system to life (making ships fly around, partols and missions) are very confusing and the game just keeps chrashing if I try to add encounters into a zone...
DUH.....