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Darn Jumphole Chrash!!!!! Help!

The general place to discuss MOD''ing Freelancer!

Post Mon Mar 08, 2004 9:50 am

Darn Jumphole Chrash!!!!! Help!

AAAAAAAAAAAAAAAHHHHHHHHHHHHHhh...My system keeps chrashing whenever I try to onter it. I've set up a Jumphole in Li01 to get me to it... Checked the ids names and info..All are available...Checked spelling...all o.k. Checked the legal/iligal/shortest paths and added my system there correctly...

STILL CHRASHES...I have no clue...
Here is the data I used:


--------------OR01.ini (Located in SYSTEMS/OR01/)--------

[SystemInfo
space_color = 0, 0, 0
local_faction = fc_or_grp

[archetype
ship = li_elite2

[EncounterParameters

[TexturePanels
file = universe\heavens\shapes.ini

[Dust
spacedust = Dust

[Nebula

[Asteroids

[Music
space = music_li_space
danger = music_li_danger
battle = music_li_battle

[Ambient
color = 165, 254, 250

[Background
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_bw08_stars.cmp
nebulae = solar\starsphere\starsphere_bw08.cmp

[LightSource
nickname = Or01_system_light
POs = 0, 0, 0
color = 195, 199, 237
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION



[Object
nickname = Or01_Sun
ids_name = 261008
pos = 0, 0, 0
ambient_color = 158, 166, 242
archetype = sun_2000
star = med_white_sun
atmosphere_range = 9000
burn_color = 195, 199, 237
visit = 0
ids_info = 66162



[zone
nickname = Zone_Or01_sun_death
POs = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000
sort = 99.500000
density = 0
relief_time = 0



[Object
nickname = Or01_to_Li01_hole
ids_name = 196609
pos = -50000, 0, 0
rotate = 0, 180, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Li01, Li01_to_Or01_hole, gate_tunnel_bretonia

[zone
nickname = Zone_Or01_to_Li01_hole
pos = -50000, 0, 0
shape = SPHERE
size = 500
property_flags = 196608
property_fog_color = 30.000000, 30.000000, 30.000000
visit = 128
sort = 99.500000

------------UNIVERSE.INI----
[system
nickname = Or01
file = systems\OR01\OR01.ini
POs = 5, 10
visit = 128
strid_name = 524313
ids_info = 66115
NavMapScale = 2

-----------LI01.INI (I placed a Station, a Battleship and a Nebula cloud next to the jumphole and

they work fine...)


[Object
nickname = Li01_to_Or01_hole
ids_name = 524313
pos = -71000, 50, -6500
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Or01, Or01_to_Li01_hole, gate_tunnel_bretonia


[zone
nickname = Zone_Li01_to_Or01_hole
pos = -71000, 0, -6500
shape = SPHERE
size = 400
property_flags = 131072
visit = 128
sort = 99.500000

[Zone
nickname = Zone_Li_Nebula_cloud
POs = -71000, 0, -6000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 7000, 2000, 5000
comment = Nebula_cloud
sort = 1
toughness = 7
density = 12
repop_time = 10
max_battle_size = 8
pop_type = trade_path
relief_time = 10
faction_weight = li_p_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000


-----------SHORTEST PATH (legal, ilegal)---
[SystemConnections
Path = Or01, Li01, Or01, Li01

And in the Li01system connection:
Path = Li01, Or01, Li01, Or01

Post Mon Mar 08, 2004 9:54 am

@Firewing, you need to move this to the General edit forum to get help.

Finalday

Hinneh / I / Bo / Mahar... /Keith Green\ (1953-1983)

Post Mon Mar 08, 2004 11:06 am

This IS the General Editing forum....

b.t.w. - How to change the starting ship Jun gives you...couldn't find no tutorila on that one, and I know it's only a 5sec job....

Post Mon Mar 08, 2004 11:07 am

I don't see an entry for system_shortest_path.ini, did you make one? It's important because it defines how systems are linked together.

-0sprey-

Post Mon Mar 08, 2004 11:47 am

Osprey is right. however, even better is that i have a WHOLE THREAD that lists TONS of crash causes in systems, describing WHEN the crash occured and what the causes would be. I compiled it after building lots of systems, and experiencing nearly EVERY type of possible crash.

Check it out, there are links in stingers thread in tutorials forum,

*DEBUGGING* - find answers for crashes

Post Mon Mar 08, 2004 3:32 pm

I did check it out...and I'm still clueless...

Oh..and the last entry is for System_shortest_path and all other shortest parts (since they are all the same)

Post Mon Mar 08, 2004 4:12 pm

Okay, get rid of [archetype part cause that is ONLY for systems involving the storyline.......hence why you only see it in systems involved in storyline.


Also - get rid of the [asteroid and the [neubla lines, cause they don't need to be there either

Get rid of the empty encounter parameter as well.

Edited by - Chips on 3/8/2004 4:15:14 PM

Post Mon Mar 08, 2004 4:31 pm

OK,

Just a few more things I have noticed by looking closely at your entries (I'm assuming you cut&pasted it):

In UNIVERSE.INI

1. Change "POs" to "pos" (might not make a difference, but worth a try)
2. Change "visit = 128" to "visit = 0" (All other systems have the 0 and I think 128 means it'll never show up on map).
3. Did this system replace another system? Because pos 5, 10 is Iw03 (Magellan) in my universe.ini (so you may have a conflict there).

I'll keep looking though. I love these debugging sessions.

-0sprey-

Post Mon Mar 08, 2004 5:15 pm

ps. - its usually the empty nebula and asteroid entries that do it .

Post Mon Mar 08, 2004 5:37 pm

The "pop_type = trade_path" could cause a crash I think. It is incorrect for a nebula. Use something like; "pop_type = nonlootable_ast_field" instead.


[Zone
nickname = Zone_Li_Nebula_cloud
POs = -71000, 0, -6000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 7000, 2000, 5000
comment = Nebula_cloud
sort = 1
toughness = 7
density = 12
repop_time = 10
max_battle_size = 8
pop_type = trade_path <<<<<< !!!!!!!! <<<<<<<<<<<<<<<<<<<<<<<<<
relief_time = 10
faction_weight = li_p_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000

Bets of luck

S

Post Mon Mar 08, 2004 6:04 pm

Sorry, after reading your post again I see that its when you try to go from Li01 to your new system that it crashes. So its not your nebula in Li01 then.

S

Post Tue Mar 09, 2004 1:58 am

Will try those changes now....

Post Tue Mar 09, 2004 3:44 am

Try removing the shortest path entries, these frequently screw up my systems.

To answer your other question, search for the line "Act_SetShipAndLoadout = " in DATA/MISSIONS/M01A/m01a.ini, the first entry is the ship and the second entry is the loadout.

Post Tue Mar 09, 2004 5:59 am

Hehehe...it works...I have a new system with 2 Planets(dockable bases), 2 tradelanes a black hole, nebula, asteroid field and large space station(dockable). Everything works!

Just how are LOd's and breakable parts made?...
I wanna spiffy up the Phoenix and Armageddon

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