Darn Jumphole Chrash!!!!! Help!
STILL CHRASHES...I have no clue...
Here is the data I used:
--------------OR01.ini (Located in SYSTEMS/OR01/)--------
[SystemInfo
space_color = 0, 0, 0
local_faction = fc_or_grp
[archetype
ship = li_elite2
[EncounterParameters
[TexturePanels
file = universe\heavens\shapes.ini
[Dust
spacedust = Dust
[Nebula
[Asteroids
[Music
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Ambient
color = 165, 254, 250
[Background
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_bw08_stars.cmp
nebulae = solar\starsphere\starsphere_bw08.cmp
[LightSource
nickname = Or01_system_light
POs = 0, 0, 0
color = 195, 199, 237
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object
nickname = Or01_Sun
ids_name = 261008
pos = 0, 0, 0
ambient_color = 158, 166, 242
archetype = sun_2000
star = med_white_sun
atmosphere_range = 9000
burn_color = 195, 199, 237
visit = 0
ids_info = 66162
[zone
nickname = Zone_Or01_sun_death
POs = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000
sort = 99.500000
density = 0
relief_time = 0
[Object
nickname = Or01_to_Li01_hole
ids_name = 196609
pos = -50000, 0, 0
rotate = 0, 180, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Li01, Li01_to_Or01_hole, gate_tunnel_bretonia
[zone
nickname = Zone_Or01_to_Li01_hole
pos = -50000, 0, 0
shape = SPHERE
size = 500
property_flags = 196608
property_fog_color = 30.000000, 30.000000, 30.000000
visit = 128
sort = 99.500000
------------UNIVERSE.INI----
[system
nickname = Or01
file = systems\OR01\OR01.ini
POs = 5, 10
visit = 128
strid_name = 524313
ids_info = 66115
NavMapScale = 2
-----------LI01.INI (I placed a Station, a Battleship and a Nebula cloud next to the jumphole and
they work fine...)
[Object
nickname = Li01_to_Or01_hole
ids_name = 524313
pos = -71000, 50, -6500
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Or01, Or01_to_Li01_hole, gate_tunnel_bretonia
[zone
nickname = Zone_Li01_to_Or01_hole
pos = -71000, 0, -6500
shape = SPHERE
size = 400
property_flags = 131072
visit = 128
sort = 99.500000
[Zone
nickname = Zone_Li_Nebula_cloud
POs = -71000, 0, -6000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 7000, 2000, 5000
comment = Nebula_cloud
sort = 1
toughness = 7
density = 12
repop_time = 10
max_battle_size = 8
pop_type = trade_path
relief_time = 10
faction_weight = li_p_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
-----------SHORTEST PATH (legal, ilegal)---
[SystemConnections
Path = Or01, Li01, Or01, Li01
And in the Li01system connection:
Path = Li01, Or01, Li01, Or01