ok i tried to add a new faction w encounters over manhattan...
server crashed if i leave manhattan
here's what i did:
---------------------------------------------
scritp.xml:
<script>
<header name="Mod name" savesafe="true">
<scriptversion>
1.2
</scriptversion>
<author>
Korben
</author>
<modurl>
http://crji.org/slf
</modurl>
<description>
SLF mp mod
</description>
</header>
<data file="DATA\initialworld.ini" method="append">
<source>
[Group
nickname = faction_01
ids_name = GENERATESTRRES("faction"
ids_info = GENERATEXMLRES("<xml>faction</xml>"
ids_short_name = GENERATESTRRES("faction"
rep = 0, li_n_grp
rep = 0, li_lsf_grp
rep = 0, li_p_grp
rep = 0, br_n_grp
rep = 0, br_p_grp
rep = 0, ku_n_grp
rep = 0, ku_p_grp
rep = 0, rh_n_grp
rep = 0, rh_p_grp
rep = 0, co_alg_grp
rep = 0, co_be_grp
rep = 0, br_m_grp
rep = 0, co_nws_grp
rep = 0, co_hsp_grp
rep = 0, co_ic_grp
rep = 0, co_khc_grp
rep = 0, co_kt_grp
rep = 0, rh_m_grp
rep = 0, co_me_grp
rep = 0, co_ni_grp
rep = 0, co_os_grp
rep = 0, co_rs_grp
rep = 0, co_shi_grp
rep = 0, co_ss_grp
rep = 0, co_ti_grp
rep = 0, co_vr_grp
rep = 0, fc_bd_grp
rep = 0, fc_b_grp
rep = 0, fc_c_grp
rep = 0, fc_fa_grp
rep = 0, fc_g_grp
rep = 0, fc_gc_grp
rep = 0, fc_h_grp
rep = 0, fc_j_grp
rep = 0, fc_lh_grp
rep = 0, fc_lr_grp
rep = 0, fc_lwb_grp
rep = 0, fc_m_grp
rep = 0, fc_ou_grp
rep = 0, fc_rh_grp
rep = 0, fc_or_grp
rep = 0, fc_u_grp
rep = 0, fc_x_grp
rep = 0, gd_gm_grp
rep = 0, fc_uk_grp
rep = 0, fc_n_grp
rep = 0, fc_ln_grp
rep = 0, fc_kn_grp
rep = 0, fc_rn_grp
rep = 0, fc_ouk_grp
rep = 0, fc_q_grp
rep = 0, fc_f_grp
rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = 0, gd_bh_grp
rep = 0.91, coal_01
</source></data>
<data file="DATA\MISSIONS\empathy.ini" method="append">
<source>
[RepChangeEffects
group = faction_01
event = object_destruction, -0.030000
event = random_mission_success, 0.119500
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_n_grp, 0.300000
empathy_rate = li_lsf_grp, 0.300000
empathy_rate = li_p_grp, 0.300000
empathy_rate = br_n_grp, 0.300000
empathy_rate = br_p_grp, 0.300000
empathy_rate = ku_n_grp, 0.300000
empathy_rate = ku_p_grp, 0.300000
empathy_rate = rh_n_grp, 0.300000
empathy_rate = rh_p_grp, 0.300000
empathy_rate = co_shi_grp, 0.150000
empathy_rate = co_khc_grp, 0.150000
empathy_rate = co_kt_grp, 0.150000
empathy_rate = br_m_grp, 0.150000
empathy_rate = co_me_grp, 0.150000
empathy_rate = co_be_grp, 0.150000
empathy_rate = co_rs_grp, 0.150000
empathy_rate = co_vr_grp, 0.150000
empathy_rate = co_ni_grp, 0.150000
empathy_rate = rh_m_grp, 0.150000
empathy_rate = co_ti_grp, 0.150000
empathy_rate = co_ic_grp, 0.150000
empathy_rate = co_hsp_grp, 0.150000
empathy_rate = co_alg_grp, 0.150000
empathy_rate = co_os_grp, 0.150000
empathy_rate = co_nws_grp, 0.150000
empathy_rate = fc_c_grp, -0.050000
empathy_rate = fc_ou_grp, -0.150000
empathy_rate = fc_rh_grp, -0.050000
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, 0
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, -0.050000
empathy_rate = fc_x_grp, -0.200000
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, -0.300000
empathy_rate = fc_u_grp, -0.050000
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, -0.050000
empathy_rate = fc_fa_grp, -0.100000
empathy_rate = fc_lr_grp, -0.250000
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0.300000
empathy_rate = gd_bh_grp, 0
</source></data>
<data file="DATA\MISSIONS\faction_prop.ini" method="append">
<source>
[FactionProps
affiliation = faction_01
legality = unlawful
nickname_plurality = singular
jump_preference = any
npc_ship = fc_c_co_fighter_d8
voice = pilot_f_ill_m01
voice = pilot_f_ill_m02
mc_costume = mc_gd
space_costume = pl_male3_head_hat, pl_male1_peasant_body, comm_br_darcy
space_costume = pl_male5_head, pl_male1_peasant_body, comm_br_elite
space_costume = pl_male8_head_hat, pl_male1_peasant_body, comm_br_darcy
space_costume = ge_male3_head, pl_male1_peasant_body, comm_br_elite
space_costume = ge_male6_head, pl_male1_peasant_body, comm_br_darcy
space_costume = sc_scientist2_head_hat, pl_male1_peasant_body, comm_br_elite
firstname_male = 226608, 226741
lastname = 227008, 227307
rank_desig = 197140, 197140, 197140, 10, 14
formation_desig = 197821, 197828
formation = fighters, fighter_guild
</source>
</data>
<data file="data\universe\systems\li01\li01.ini" method="append">
<source>
[EncounterParameters
nickname = faction_01_enc
filename = missions\encounters\faction_01_enc.ini
</source>
</data>
<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[zone
nickname = Zone_Li01_001_Planet_Li01_01
</section>
<source>
encounter = faction_01_enc, 19, 0.20000
faction = faction_01, 1.000000
</source>
</data>
---------------------------------------------
data\missions\encounters\faction_01_enc.ini:
[EncounterFormation
ship_by_class = 1, 1, sc_fighters
pilot_job = scout_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3