i'm pretty sure that the reason fl tiles it is in the file planet_earth.mat
contents of that file
Material Library
material count <--- in here is number of materials
planet_earth_atmosphere (stuff in here, but not relevant) <--- atmosphere info
planet_earth_cap (same) <--- info about caps (top and bottom of planet)
planet_earth_side1 <--- name of texture
Ac (contains: 1.000 <--- no idea
1.000
1.000
0.000)
Dc (contains the same) <--- no idea
Dm0_flags (contains: '@') <--- some info about next line
Dm0_name (contains: 'detailmap_rock01') <--- another texture of some sort (not sure which)
Dm1_flags (contains: '@') <-------------------{same as above
Dm1_name (contains: 'detailmap_ocean')<-{
Dt_flags (contains: 'J')<-----------same as above
Dt_name (contains 'earthlike01')<--- same, probably main texture
flip u (contains: 0) <--- how much to flip
flip v (contains: 0) <--- same
TileRate0 (contains: 10.0000) <--- possibly how many times to tile ( < or ^)
TileRate1 (contains: 4.0000) <--- same
Type (contains: 'Masked2DetailMapMaterial') <--- type of texture
What once was FL2, and now is ... *hmm what is it?*