Shield batteries and criminal faction behavior question...
Trying to make shield batteries permanent parts of a ship, and only assign a certain amount per class of ship. I think I've found how to delay their re-use in battle to simulate recharging (needs testing), but does anyone know how to change them from consumables to non-consumable items? Only place I can find them in the ini files is in misc equipment, and there's not much there.
Also, NPC criminal faction behavior- anyone know how to make them demand your goods before opening fire, and how to set the time before they shoot you if you don't answer? I think it's more realistic if pirates demand your cargo before they shoot, and I want to give players just enough time to get a head start before the cruise disruptors start flying
I tried setting all the baddies to the level of a faction that demanded cargo once, but they're all too friendly to even fire now, so that's not it.
Thanks in advance for any help!
Tred
(p.s. Tred's first mod is coming along well, almost ready to be released).
Also, NPC criminal faction behavior- anyone know how to make them demand your goods before opening fire, and how to set the time before they shoot you if you don't answer? I think it's more realistic if pirates demand your cargo before they shoot, and I want to give players just enough time to get a head start before the cruise disruptors start flying
I tried setting all the baddies to the level of a faction that demanded cargo once, but they're all too friendly to even fire now, so that's not it.
Thanks in advance for any help!
Tred
(p.s. Tred's first mod is coming along well, almost ready to be released).