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money
The general place to discuss MOD''ing Freelancer!
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Is there a money cheat or something for FL?? I've downloaded a mod where it's possible to buy cap ships, but you start with 0 credits and need over a million to buy one :/
Stn, if you are talking about after storyline, then you can use Ioncross to change a lot.
This thread may need to be moved to editing forum
Finalday
Until that final day. /Keith Green\ (1953-1983)
This thread may need to be moved to editing forum
Finalday
Until that final day. /Keith Green\ (1953-1983)
If you want to make missions pay ALOT more, than do this:
make a mod script that contains the following ( you'll need to add the closing ""s and ">s" P.S. x"=whatever you want:
<script
<header name="x" savesafe="x"
<scriptversion
1.0
</scriptversion
<author
x
</author
<description
x
</description
</header
<data file="data\randommissions\diff2money.ini" method="sectionreplace"
<section
[Diff2Money
</section
<dest
Diff2Money = 0, 1800
Diff2Money = 0.082100, 2200
Diff2Money = 0.112380, 2655
Diff2Money = 0.205130, 3219
Diff2Money = 0.351000, 3919
Diff2Money = 0.480490, 4792
Diff2Money = 0.657740, 5887
Diff2Money = 0.900380, 7264
Diff2Money = 1.232530, 9001
Diff2Money = 1.687200, 11201
Diff2Money = 2.309610, 13994
Diff2Money = 3.161630, 17551
Diff2Money = 4.327960, 22093
Diff2Money = 5.924540, 27904
Diff2Money = 8.110100, 35356
Diff2Money = 11.101920, 44928
Diff2Money = 15.197410, 57246
Diff2Money = 20.803740, 73118
Diff2Money = 28.478239, 93597
Diff2Money = 38.983860, 120051
Diff2Money = 53.365002, 146192
Diff2Money = 73.051361, 190050
Diff2Money = 100.000000, 247065
</dest
<source
Diff2Money = 0, 18000000
Diff2Money = 0.082100, 22000000
Diff2Money = 0.112380, 26550000
Diff2Money = 0.205130, 32190000
Diff2Money = 0.351000, 39190000
Diff2Money = 0.480490, 47920000
Diff2Money = 0.657740, 58870000
Diff2Money = 0.900380, 72640000
Diff2Money = 1.232530, 90010000
Diff2Money = 1.687200, 112010000
Diff2Money = 2.309610, 139940000
Diff2Money = 3.161630, 175510000
Diff2Money = 4.327960, 220930000
Diff2Money = 5.924540, 279040000
Diff2Money = 8.110100, 353560000
Diff2Money = 11.101920, 449280000
Diff2Money = 15.197410, 572460000
Diff2Money = 20.803740, 731180000
Diff2Money = 28.478239, 935970000
Diff2Money = 38.983860, 1200510000
Diff2Money = 53.365002, 1461920000
Diff2Money = 73.051361, 1900500000
Diff2Money = 100.000000, 2470650000
</source
</data
</script
copy and paste that into notepad.
then select "file," then "save as," now go to your program files folder, then freelancer mod manager, then mods, now make a new folder in there called whatever you want it to be, then on the bottom pull-down where it says "Save As Type: Text Document (*.txt)", pull it down and select "Anyy Files" or "Any File." Now clear the name field of the save, and type in "script.xml" EXACTLY. Save it. Now, fire up FFLM, and activate your mod.
make a mod script that contains the following ( you'll need to add the closing ""s and ">s" P.S. x"=whatever you want:
<script
<header name="x" savesafe="x"
<scriptversion
1.0
</scriptversion
<author
x
</author
<description
x
</description
</header
<data file="data\randommissions\diff2money.ini" method="sectionreplace"
<section
[Diff2Money
</section
<dest
Diff2Money = 0, 1800
Diff2Money = 0.082100, 2200
Diff2Money = 0.112380, 2655
Diff2Money = 0.205130, 3219
Diff2Money = 0.351000, 3919
Diff2Money = 0.480490, 4792
Diff2Money = 0.657740, 5887
Diff2Money = 0.900380, 7264
Diff2Money = 1.232530, 9001
Diff2Money = 1.687200, 11201
Diff2Money = 2.309610, 13994
Diff2Money = 3.161630, 17551
Diff2Money = 4.327960, 22093
Diff2Money = 5.924540, 27904
Diff2Money = 8.110100, 35356
Diff2Money = 11.101920, 44928
Diff2Money = 15.197410, 57246
Diff2Money = 20.803740, 73118
Diff2Money = 28.478239, 93597
Diff2Money = 38.983860, 120051
Diff2Money = 53.365002, 146192
Diff2Money = 73.051361, 190050
Diff2Money = 100.000000, 247065
</dest
<source
Diff2Money = 0, 18000000
Diff2Money = 0.082100, 22000000
Diff2Money = 0.112380, 26550000
Diff2Money = 0.205130, 32190000
Diff2Money = 0.351000, 39190000
Diff2Money = 0.480490, 47920000
Diff2Money = 0.657740, 58870000
Diff2Money = 0.900380, 72640000
Diff2Money = 1.232530, 90010000
Diff2Money = 1.687200, 112010000
Diff2Money = 2.309610, 139940000
Diff2Money = 3.161630, 175510000
Diff2Money = 4.327960, 220930000
Diff2Money = 5.924540, 279040000
Diff2Money = 8.110100, 353560000
Diff2Money = 11.101920, 449280000
Diff2Money = 15.197410, 572460000
Diff2Money = 20.803740, 731180000
Diff2Money = 28.478239, 935970000
Diff2Money = 38.983860, 1200510000
Diff2Money = 53.365002, 1461920000
Diff2Money = 73.051361, 1900500000
Diff2Money = 100.000000, 2470650000
</source
</data
</script
copy and paste that into notepad.
then select "file," then "save as," now go to your program files folder, then freelancer mod manager, then mods, now make a new folder in there called whatever you want it to be, then on the bottom pull-down where it says "Save As Type: Text Document (*.txt)", pull it down and select "Anyy Files" or "Any File." Now clear the name field of the save, and type in "script.xml" EXACTLY. Save it. Now, fire up FFLM, and activate your mod.
There is a way to get more money. its not a very well known program but it works very well.
ArtMoney is the program, its something I have found to be extremely useful for games where there is a number attached to an attribute in any game.
you can get it HERE http://www.artmoney.ru/
if you set out to fail and you succeed what have you done?
ArtMoney is the program, its something I have found to be extremely useful for games where there is a number attached to an attribute in any game.
you can get it HERE http://www.artmoney.ru/
if you set out to fail and you succeed what have you done?
You can also edit the story missions to give yourself more cash. Open up DATA/MISSIONS/M01A/m01a.ini and search for "nickname = mrp_accept". This trigger is the one that gives you a ship when you accept Juni's first mission. Add the following line to the trigger and set the value to whatever you want:
Act_AdjAcct = 750000
Your trigger should look like this:
[Trigger
nickname = mrp_accept
system = Li01
Cnd_MsnResponse = accept
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
Act_SetOffer = 21805
Act_SetTitle = 21800
Act_DeactTrig = mrp_reject
Act_RemoveRTC = missions\\m01a\\M001a_s005a_Li01_01_offer.ini
Act_RemoveRTC = missions\\m01a\\M001a_s005d_Li01_01_reoffer.ini
Act_RemoveAmbient = scripts\\story\\Li_01_Equipment_ambi_s005_ship_01.thn
Act_RemoveAmbient = Scripts\\Bases\\Li_01_Cityscape_gamestart_01.thn
Act_RemoveAmbient = scripts\\Bases\\Li_01_Equipment_ambi_s005_music.thn
Act_ActTrig = spe_initialize_end
Act_GCSClamp = true
Act_NagOff = greet
Act_ActTrig = bsx_newnnobj
Act_NNIds = 30020, HISTORY
Act_ActTrig = lce_setfirstobj
Act_AdjAcct = 750000
Or you could just get yourself a cap ship for free...
Act_AdjAcct = 750000
Your trigger should look like this:
[Trigger
nickname = mrp_accept
system = Li01
Cnd_MsnResponse = accept
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
Act_SetOffer = 21805
Act_SetTitle = 21800
Act_DeactTrig = mrp_reject
Act_RemoveRTC = missions\\m01a\\M001a_s005a_Li01_01_offer.ini
Act_RemoveRTC = missions\\m01a\\M001a_s005d_Li01_01_reoffer.ini
Act_RemoveAmbient = scripts\\story\\Li_01_Equipment_ambi_s005_ship_01.thn
Act_RemoveAmbient = Scripts\\Bases\\Li_01_Cityscape_gamestart_01.thn
Act_RemoveAmbient = scripts\\Bases\\Li_01_Equipment_ambi_s005_music.thn
Act_ActTrig = spe_initialize_end
Act_GCSClamp = true
Act_NagOff = greet
Act_ActTrig = bsx_newnnobj
Act_NNIds = 30020, HISTORY
Act_ActTrig = lce_setfirstobj
Act_AdjAcct = 750000
Or you could just get yourself a cap ship for free...
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