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Freelancer 2 MOD

The general place to discuss MOD''ing Freelancer!

Post Sat Feb 07, 2004 9:12 pm

Freelancer 2 MOD

Hello, would anyone care to help me create a uh..."mod" called Freelancer 2? I am just seeing who would be interested...I am trying to organize a "team" so to speak...

Waiting for the input,

_Saber_

-~Saber~-

Post Sat Feb 07, 2004 9:13 pm

My email is [email protected]

-~Saber~-

Post Sun Feb 08, 2004 5:35 am

wasn'T there announced a similar mod months ago?

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"Just for a good shot - for what else?"
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blaXXer.de

Post Sun Feb 08, 2004 12:15 pm

I can't program to save my life, but I can voice act to beat the devil.
If you'd like to add new voice parts, I'd be proud to audition.

Post Sun Feb 08, 2004 6:37 pm

Alright P...i'll look into it.

-~Saber~-

Post Mon Feb 09, 2004 6:15 am

I dont think u can call it freelancer 2 but I would like 2 help cant do mutch in the teck part just learning 2 read script so I can mod but I have a lot of ideas and can write story line missions

have a great day

Post Mon Feb 09, 2004 6:50 am

I can edit the EXE file versions and change music for you, but am learning new stuff every day!

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http://www.cardamine.net/ - New and improved, with downloads!

Post Mon Feb 09, 2004 7:38 am

DRKMatter you may be right about not calling it Freelancer 2.

Saber: I am currently very busy making another mod: Epsilon Mod. I cannot dedicate my time between two mods but if you are serious about making a mod i can help you.


Come back here and fight!!! I'll bite your face off!!!

-Monty Python and The Holy Grail

Post Mon Feb 09, 2004 9:27 am

I'd be happy to help, I can make ships (sort of), can't texture very well though, edit stuff, add ships to the game, add systems, etc etc etc

Post Mon Feb 09, 2004 9:43 am

I can also eat pretzels, drink beer, fart and be a generaly mediocre critic of everything that isn't edible...or isn't nailed down and fits in my pocket. (and I can still voice act too,...I'm multi-talented that way).

Post Mon Feb 09, 2004 11:04 am

Well...it seems my team is coming together...please post your ideas for the background (we need that first) and it would also help to put your email addresses...at least send the addresses to [email protected]

Thank you

-~Saber~-

Post Mon Feb 09, 2004 11:11 am

Hmmm background....

Advanced Technology
Hyper Gates
War with the Nomads
New Factions

1-HELLO!!!
1-ARE YOU THE BRAIN SPECIALIST?
2-HELLO!!!
1-ARE YOU THE BRAIN SPECIALIST
2-NO, NO, I AM NOT THE BRAIN SPECIALIST
2-YES, YES, I AM THE BRAIN SPECIALIST

Post Mon Feb 09, 2004 2:31 pm

I whipped this together:

Freelancer 2 Mod:

After the Nomad invasion (no clue how long):

Rhieland government has colapsed. The criminals (Cosairs and Outcasts)
and the GMG have take these systems for themselves. Liberty has most of the
corporations under it's wing. Britonea is mostly the same; but has expanded
into old Rhieland systems. The Kusari have become xenophobic after
the Nomad invasion.


Houses:

Rhieland:
- old governemnt collapsed
- outer sectors near Omegas/Omicrons have been taken over by other factions
(GMG, Cosairs, Outcasts)
- new government: not sure what its going to be called yet; "elected" dictator
who has support from all ex-Rhieland companies and from military/police; famous
general who rose to power and took over after the fall of the government
- still a powerful military might

Kusari/GMG:
- Kusari/GMG are allies
- hold complete control of H-fuel supplies
- jumpgates into Kusari/GMG space have been locked down/guarded by
military
- the research station (I forget the name) has discovered some new
technology ("Uh Oh"

Liberty:
- since Rhieland's fall has gotten stronger fighters and more
powerful weapons ("salvaging" basically stealing...)
- economic power of the Siruis sector; cheap prices; except for H-fuel, which
is exptreamly expensive
- Liberty has cleared the systems between them and Britonia of criminals (they
think...)

Britonea:
- has very close ties with Liberty

Others:

The Cosairs:
- have a 1 or 2 allies
- have an power influence over governments
- control many more systems
- slowly becoming less "criminal" (ie: less raiding); more "country-like"
- this refers to the point made above:
- have more classes of ships
- have "resource" bases; outposts where mining happens
- about 1/4 the size (area controled/poly power) of an actual
house
- still willing to kill Outcasts

Outcasts:
- have allied with most other criminal factions in the southern section of
Sirius (no Xenos)
- are now the more feared/larger criminal organization
- are being over-run and pushed out of the Omicron systems (bye bye Malta);
retreating/setting up in the Tau systems (other side of the sector)


So....these are some of my brief ideas...what do you think? I'm not sure
what we will have the player do...I don't think anyone has managed to create
"story" missions...but...we shall see.

Also, I will not engage in illegal activities (ie: hacking the code, copying
copyrighted stuff, not giving credit {I consider illegal } and other fairly
obvious stuff) so if this project is moving towards the fact that it will not
be possible to make without hacking the actualy code we will not finish it.

I am currently trying to get in contact with "New Universe Mod"'s creators to
see if we may mutually benefit from ideas flying back and forth. I am also
trying to see what they are implimenting so I am not just copying from them...

That is all,
_Saber_

P.S. Thanks for your intrest

-~Saber~-

Post Wed Feb 11, 2004 4:12 am

I can, i can
I can make ships, systems, bases, names, etc etc. give me a shot on "[email protected]", if you want the help

Post Wed Feb 11, 2004 4:19 am

cool ideas! Would you like me to create a board for you on my site? click below to see!

Get back ASAP bud!

-/-/-/-/-/-/-/-

http://www.cardamine.net/ - New and improved, with downloads, and a forum!

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