Need help whit weapons.
I have been watching a pair of arms that I want to put in the game but I do not see the error...
;-MULTIPLE SHUTTLE OF FIRE ROCKETS-----------
[Motor
nickname = lmcf_motor
lifetime = 5
accel = 90
delay = 0
[Explosion
nickname = lmcf_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 800
energy_damage = 0
impulse = 0
[Munition
nickname = lmcf_ammo
explosion_arch = lmcf_explosion
loot_appearance = ammo_crate
units_per_container = 50
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 5
lifetime = 10
Motor = lmcf_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 60
max_angular_velocity = 5
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 589841
ids_info = 589842
mass = 1
volume = 0.000000
[Gun
nickname = lmcf_mark03
ids_name = 589840
ids_info = 589841
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 100
refire_delay = 0
muzzle_velocity = 25
toughness = 6.100000
projectile_archetype = lmcf_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
The arms work. I have used them. In this case it is a missile to launcher but to the time. I believe that it is when flying a ship. Freelancer is diminished and I cannot return to open it.
Somebody knows what it happens?
;-MULTIPLE SHUTTLE OF FIRE ROCKETS-----------
[Motor
nickname = lmcf_motor
lifetime = 5
accel = 90
delay = 0
[Explosion
nickname = lmcf_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 800
energy_damage = 0
impulse = 0
[Munition
nickname = lmcf_ammo
explosion_arch = lmcf_explosion
loot_appearance = ammo_crate
units_per_container = 50
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 5
lifetime = 10
Motor = lmcf_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 60
max_angular_velocity = 5
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 589841
ids_info = 589842
mass = 1
volume = 0.000000
[Gun
nickname = lmcf_mark03
ids_name = 589840
ids_info = 589841
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 100
refire_delay = 0
muzzle_velocity = 25
toughness = 6.100000
projectile_archetype = lmcf_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
The arms work. I have used them. In this case it is a missile to launcher but to the time. I believe that it is when flying a ship. Freelancer is diminished and I cannot return to open it.
Somebody knows what it happens?