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Which is the best all-around SP mod?...

The general place to discuss MOD''ing Freelancer!

Post Thu Jan 15, 2004 12:55 pm

Which is the best all-around SP mod?...

Hello all,

While not entirely new to the modding universe, I still have yet to try many of the Freelancer mods which are out there. Thus far, my SP game play has been primarily confined to the Freelancer universe(s) as presented in Victor's 1.62 Mod, Rebalance 3.20, and to a lesser extent (nominally due to the lack of a "living" universe thanks to the monotony of AI ship classes encountered), TNG 1.70. Of these mods, the most believable feel in regards to the "living universe" was achieved by Victor's 1.62, his incredible diversity of ships (AI pilots within the same fighter wing could be found flying their faction's entire range of fighter-class ships, whilst ever manner of capital ship -from trains, liners, and prison ship to all classes of warship- could be encounterred throughout the Freelancer universe.

Rebalance Mod, on the otherhand, offered by far the greatest selection of player-flyable ships, although the versatility of these (thanks to restricted weapons levels as compared to Victor's Mod) was rather more limited. In addition, Rebalance Mod started with the same player/faction allegiances as the standard game, which made forming alliances with pirate factions at the beginning impossible.

TNG featured a revolutionary new approach to Freelancer geography, the "Nexus" system offerring a fresh approach to navigation which added tremendous new intrigue to trading within the original systems. Like Rebalance, TNG featured a tremendous number of ships (although fewer weapons), but suffered from a lack of AI ship diversity as compared to Rebalance and Victor's 1.62. Within the original systems, ship formations were more or less unchanged from the original game, meaning that within the core/house worlds you would only ever encounter monotonous wings of the house or house pirate faction's most common fighters.

All in all, however, I have found that each of these Mods have tremendous things to offer the future of Freelancer Mod making, and was wonderring which other Mods the Mod-playing veterans out there could recommend that offer some, or ideally all of, these strong suits (i.e., vast diversity of AI ships within any one system -Victor's, huge number of buyable ships and weaponry -Rebalance, revolutionary approach to Freelancer geography - TNG)?

Thank you for your time and consideration,

Space_piratE

"You need not ~like~ me... you need only -FEAR- and -RESPECT- me!!..."

Post Thu Jan 15, 2004 3:35 pm

Personally - for me, hostile universe 8.1,

why? Cause it is months old, and still better than most other new ones. If it is SP game that you play, and not MP - then this is the mod for you.

Why?

Not because it offers 100 new ships, or 300 new weapson - because it doesn't - but purely because Giskard built some fantastically involving puzzles and treasure hunts. It is probabily the best crafted mod, and although it suffers the odd crash, I think you will find it incredibly refreshing after the usual hum-drum cram em full of ships and guns and hope it works approach of most mods. After all - that is exactly what most of the mods do. Put in alot of ships, some weapons - and then say its great.

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