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FL MOD Mutiplayer

The general place to discuss MOD''ing Freelancer!

Post Thu Jan 01, 2004 6:39 am

FL MOD Mutiplayer

Hey guys i wondering need some help in opening the lock gates. Iv heard that if you open gates you won't need to mod client side just server side. can some point in the right place of where the code is to that.

oh my sever is called XMC Rol-play Server drop by and have a look.
please read the rules before playing thx



Edited by - Rega on 1/1/2004 7:02:39 AM

Post Thu Jan 01, 2004 7:04 am

sig test sorry :-)



Sorry still didn't work.....


Edited by - bakedpotato on 1/1/2004 8:16:31 AM

Post Thu Jan 01, 2004 8:08 am

Post Thu Jan 01, 2004 8:25 am

And if I misunderstood you the file your looking for is in Freelancer\DATA
the file name is initialworld.ini



"You cannot teach a man anything; you can only help him discover it in himself."
...........Galileo Galilei (1564-1642); Italian astronomer and physicist...........

Post Thu Jan 01, 2004 10:53 am

thx i had a look but from what iv read those mods don't work in Mutiplayer ?





Edited by - Rega on 1/1/2004 12:00:16 PM

Post Thu Jan 01, 2004 2:46 pm

Multiplayer... There's locked gates in Multiplayer??? Are we talking about Freelancer or am I missing something.



"To strive with difficulties, and to conquer them, is the highest human felicity."
....................Samuel Johnson (1709-84); English author........................

Edited by - bakedpotato on 1/1/2004 2:53:18 PM

Post Thu Jan 01, 2004 3:24 pm

New Start Concept was designed for multiplayer only but it might work in singleplayer as well.

Primary Developer of the =EOA= Players Consortium

Post Fri Jan 02, 2004 8:06 am

yeah the Alaska system is locked . would like it open so that i can use it as a PVP area and for tornaments as well.

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