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The-Starport

would anyone...

The general place to discuss MOD''ing Freelancer!

Post Wed Dec 17, 2003 2:36 pm

would anyone...

have an idea as to what's wrong with this picture? i recently asked about a thunderbolt fighter to add to the game (just the thunderbolt). DJ_Sol was kind enough to offer me help with it. while that was going on, i was tipped off about a site that might have it for single download. i got there, and found the hostile universe plus mod, which could be used by itself, which has the thunderbolt fighter, along with the lightningrod (a cooler version of the t-bolt), and a few others. so now i have a file with the ship i need, and the tutorial from Firebase on how to set it up as the ship you start the game with.
Now...i don't know what i was doing that was wrong, but i couldn't get it to work. after a couple more tries, i gave up and just activated the whole mod on it's own, along with the uber shield mod, mass drivers, and the dark trent & alien sampler. these are the mods i use when just trying to explore sirius. i've already finished the game, now i just want to actually have GONE evrywhere in it without a lot of hassle.
anyway, here's what happens: after repeated attempts, i can't seem to change the prices of either the t-bolt or l-rod, no matter how low i make the price, it stays at 200k-ish and 312k, respectively. i can change prices on other things, but not those. not a huge deal.
but... after hitting vacuum and getting into fights, i was astounded to see that a lone outcast ship, neutral, not even turn hostile as i layed into it for about 2 mins, every weapon blazing at it. every other faction falls apart as soon as i look at it, but the outcast gets nothing more than a killer drum solo on his shields.
any ideas?
thnx,
grison-target extrodinaire

Front, bow! Back, stern! Better get it right squirt, cuz' if ya don't I'll throw yer a$$ out the little round window in the side!

Post Thu Dec 18, 2003 1:29 am

The high cost is probably the loadout in the loadout.ini file. as for the outcast ship, it might have been the type of weapon you were using and the type of shield he had. if you send me the files, i will see what i can do about everything.

Post Thu Dec 18, 2003 2:31 am

thanks deathwalker, but i think i fixed it, the shield problem anyway. i already worked my butt off to get enough money for the lightningrod ($312000).
as with the shield thing, i poked around a bit and and found that while i was using nothing but mass drivers (huge hull damage), i saw that they do nada shield damage. i ended up selling off six of 'em and buying weapons whose shield damage makes up for what the mass drivers do.


Front, bow! Back, stern! Better get it right squirt, cuz' if ya don't I'll throw yer a$$ out the little round window in the side!

Post Fri Dec 19, 2003 4:19 am

Grison...

Is any of the mod you activated has a script.xml on it... this is needed for my tutorial to work. or you can just a header tag in it just refer to the flmm's HOW DO I.... help file.... for the insertion of header tags. and of course the file must be renamed into script.xml....

the reason i did'nt include any header tag in my tut is for the anticipation that a current mod that it will be inserted to has a script.xml.

MOD Directory...
script.xml
MystartingShipinSP.xml<--- this is your file from the tutorial

This must the two files in that MOD directory...

All I do for LOVE

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