4. The loadouts....
<data file="data\SHIPS\loadouts.ini" method="sectionreplace">
<section>
[Loadout
nickname = msn_playerloadout <---- this is the loadout i was talking about. It is the default. Changing its nickname will render it useless it cannot be seen in the cinematics.
</section
<dest
archetype = ge_fighter
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
</dest
Make sure your source block (just below) comforms with your ship
<source
archetype = bw_elite2
equip = ge_bwe_engine_01
equip = npc_shield01_mark10, HpShield01
equip = bw_elite2_power01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = pirate_thruster_01, HpThruster01
equip = fc_ou_gun01_mark05, HpWeapon01
equip = fc_ou_gun01_mark05, HpWeapon02
equip = fc_ou_gun01_mark05, HpWeapon03
equip = fc_ou_gun01_mark05, HpWeapon04
equip = fc_c_gun02_mark02, HpWeapon05
equip = missile01_mark04, HpWeapon06
cargo = missile01_mark04_ammo, 20
equip = fc_ou_turret01_mark02, HpTurret01
equip = torpedo01_mark01, HpTorpedo01
cargo = torpedo01_mark01_ammo, 10
equip = mine01_mark04, HpMine01
cargo = mine01_mark04_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallWhite, HpRunningLight01
equip = SlowSmallWhite, HpRunningLight02
equip = SlowSmallWhite, HpRunningLight03
equip = SlowSmallWhite, HpRunningLight04
equip = SlowSmallWhite, HpRunningLight05
equip = SlowSmallWhite, HpRunningLight06
equip = SlowSmallWhite, HpRunningLight07
equip = SlowSmallWhite, HpRunningLight08
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = contrail01, HpContrail04
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 63
cargo = ge_s_repair_01, 63
</source
</data
this is the same as above except that this is used in the cinematics.
<data file="data\SHIPS\loadouts.ini" method="sectionreplace">
<section
[Loadout
nickname = msn_playerloadout_faux
</section
<dest
archetype = ge_fighter
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
</dest
<source
archetype = bw_elite2
equip = ge_bwe_engine_01
equip = npc_shield01_mark10, HpShield01
equip = bw_elite2_power01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = pirate_thruster_01, HpThruster01
equip = fc_ou_gun01_mark05, HpWeapon01
equip = fc_ou_gun01_mark05, HpWeapon02
equip = fc_ou_gun01_mark05, HpWeapon03
equip = fc_ou_gun01_mark05, HpWeapon04
equip = fc_c_gun02_mark02, HpWeapon05
equip = missile01_mark04, HpWeapon06
cargo = missile01_mark04_ammo, 20
equip = fc_ou_turret01_mark02, HpTurret01
equip = torpedo01_mark01, HpTorpedo01
cargo = torpedo01_mark01_ammo, 10
equip = mine01_mark04, HpMine01
cargo = mine01_mark04_ammo, 20
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallWhite, HpRunningLight01
equip = SlowSmallWhite, HpRunningLight02
equip = SlowSmallWhite, HpRunningLight03
equip = SlowSmallWhite, HpRunningLight04
equip = SlowSmallWhite, HpRunningLight05
equip = SlowSmallWhite, HpRunningLight06
equip = SlowSmallWhite, HpRunningLight07
equip = SlowSmallWhite, HpRunningLight08
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = contrail01, HpContrail04
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 63
cargo = ge_s_repair_01, 63
</source
</data
</script
Now this is how you change your Starting Ship in SP campaign.
Remember that you must enclose thos lines that has brackets.
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