Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

FLMM Mod Making

The general place to discuss MOD''ing Freelancer!

Post Sat Dec 06, 2003 5:17 am

FLMM Mod Making

First - I love FLMM - Thank you for making it so easy to use.

Second - Perhaps the answer is right in front of my nose, but I can't see it. I have done all the editing and creating I need to do, and I would like to go out and test fly my new Light Fighter.

I tried to copy the information into FLMM by opening the program, clicking on "Tools" then on "Open Mods Folder" and pasting the different files needed inside a folder with my Ships name on it into the Mods Folder. I then closed FLMM.

When I re-launched it to activate my alleged mod, I got the error message that said there was a problem with one of the folders (mine).

It's gotta be easier than what I am doing, and I know that I am complicating things. Can someone please help me with this one.

Humbled, and grateful I am.

Victory, a true victory is not merely crushing your enemy, pounding it into submission. No, my friend, true victory comes after the battle, when your enemy is convinced that they were wrong to oppose you in the first place.

Post Sat Dec 06, 2003 5:38 am

Hey all - solved my own problem. The easiest way I did it was to copy a FLMM Mod and replace the files with my own. Seems to work so far...

Victory, a true victory is not merely crushing your enemy, pounding it into submission. No, my friend, true victory comes after the battle, when your enemy is convinced that they were wrong to oppose you in the first place.

Return to Freelancer General Editing Forum