strange bug with a new ship (armor_scales)
i included the hornet-viper-deluxe into my mod and there seems to be a strange bug: when another player hits me with lasers all is correct - i set the hitpoints to 6600, means 12 hits with a kraken 2 and the ship goes boom. BUT you need 4 firestalker to do the same effect. (normaly 1 firestalker takes almost an eagle...)
same with mines and other missiles. i tried to add addon=armor_scale=X in the goods.ini but it only effects the whole hitpoints scaling.
i also know that in MP missiles, torpedos and mines do triple damage - but not in my case for the new ship. all other ships (i tried an eagle) still work normaly.
upset.
now, anybody can help me here?
update: THE SAME PROBLEM IS ALSO IN THE REBALANCE MOD (i didnt tried the TNG yet)
p.s: sorry for my bad english
Edited by - selber on 03-12-2003 17:57:38
Edited by - selber on 03-12-2003 18:12:24
same with mines and other missiles. i tried to add addon=armor_scale=X in the goods.ini but it only effects the whole hitpoints scaling.
i also know that in MP missiles, torpedos and mines do triple damage - but not in my case for the new ship. all other ships (i tried an eagle) still work normaly.
upset.
now, anybody can help me here?
update: THE SAME PROBLEM IS ALSO IN THE REBALANCE MOD (i didnt tried the TNG yet)
p.s: sorry for my bad english
Edited by - selber on 03-12-2003 17:57:38
Edited by - selber on 03-12-2003 18:12:24