Never Ending Warp....
[SystemInfo
space_color = 0, 0, 0
local_faction = li_p_grp
[archetype
ship = li_fighter
simple = li_fighter_dmg_portfin_cap
simple = li_fighter_dmg_starboardfin_cap
simple = li_fighter_dmg_engine_cap
[EncounterParameters
[TexturePanels
file = universeheavensshapes.ini
[Dust
spacedust = Dust
[Nebula
[Asteroids
[Music
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[Ambient
"color = 105 200 249"
[Background
basic_stars = solarstarspherestarsphere_stars_caps.cmp
complex_stars = solarstarspherestarsphere_bw08_stars.cmp
nebulae = solarstarspherestarsphere_bw08.cmp
[LightSource
nickname = mo01_system_light
POs = 0, 0, 0
color = 195, 199, 237
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object
nickname = mo01_Sun
ids_name = 261050
pos = 0, 0, 0
ambient_color = 158, 166, 242
archetype = sun_2000
star = med_white_sun
atmosphere_range = 9000
burn_color = 195, 199, 237
visit = 0
ids_info = 66162
[zone
nickname = Zone_mo01_sun_death
POs = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000
sort = 99.500000
density = 0
relief_time = 0
[Object
nickname = mo01_to_li01
ids_name = 201002 <-- thats an ids i added
pos = -50000, 0, 0
rotate = 0, -135, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_li01
ids_info = 66145
Jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = li01, li01_to_mo01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
would greatly appreciate if someone could lend me a hand anything else you would have to look at?
Dave