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Modding Freelancer. Has it all been done???

The general place to discuss MOD''ing Freelancer!

Post Sun Oct 19, 2003 1:53 am

Modding Freelancer. Has it all been done???

I have a serious concern that I would like to address. Hopefully I won't offend anyone, but I am wondering if, when it comes to FL, we have "done it all". All of the mods on TLR are of excellent quality and are quite diverse in their modifications/applications, but is there really anything original left to mod? We have new effects for pretty much everything, as well as so-called "uber" ships and weapons, weapon packs, new ships, new skins, new bases/systems/planets, new music, etc, etc. I am not criticising anyone or any mods, nor am I stating that we should stop our modding FL, but I am wondering what else is there to do? I feel that we may have exhausted the modding potential of this great game. Of course by posting this rather contentious topic, I am wondering if the catch-cry of "heresy!" will soon run rampant through out TLR .

In any case, I would be most interested in other people's views on this issue.

Esquilax.

Post Sun Oct 19, 2003 1:59 am

I guess all the major fields have been covered. New things to mod are, however, are still being uncovered, but they are smaller things such as .sur editing and base orbits. There are still a lot of new things to find out, but they aren't monolithic like "I found out how to edit a system!".

Post Sun Oct 19, 2003 3:56 am

Well someone might descover how to make a real cloak work, or how to get make new capships (if that hasn't already been done...)

(This site is best viewed with your eyes open)

Post Sun Oct 19, 2003 7:55 am

20 Jamacan whatever they have there for the first person to figure out and release a mod that has a fleet of ships that follow u every whee!!!

there are three ways we can describe the Starlancer forums if TLR was a town.....
they are either the ghettos, the old folk homes, or the graveyard

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