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Decription?

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Post Sat Oct 18, 2003 4:04 pm

Decription?

I have a small problem here - trying to work out exactly who and what determines what is dropped! LOL

Okay - into the lootprops.ini file :you get this,

[mLootProps
nickname = default_commodity
drop_properties = 0, 100000, 10000, 1, 2, 1

[mLootProps
nickname = default_equipment
drop_properties = 0, 100000, 10000, 1, 2, 1

[mLootProps
nickname = ge_s_battery_01
drop_properties = 33, 0, 1, 0, 1000, 1000

And further down you get this:
[mLootProps
nickname = fc_ou_turret02_mark03
drop_properties = 8, 378331, 378331, 0, 2, 1

[mLootProps
nickname = fc_c_gun01_mark01
drop_properties = 8, 52183, 52183, 0, 2, 1

[mLootProps
nickname = fc_c_gun01_mark02
drop_properties = 8, 105206, 105206, 0, 2, 1

[mLootProps
nickname = fc_c_gun01_mark03
drop_properties = 8, 211397, 211397, 0, 2, 1

What i am trying to do is make it so that certain ships drop certain stuff.....
Is it done by nickname for guns perhaps? Ie - the fc_c part means only corsairs...
i was looking for some number decription here, but seeing as several factions use the same numbers for their gun drop prorperties - it must be something else!

Take these two for example
[mLootProps
nickname = fc_j_turret01_mark01
drop_properties = 8, 8000, 8000, 0, 2, 1

[mLootProps
nickname = fc_j_turret01_mark02
drop_properties = 8, 25396, 25396, 0, 2, 1
and the bounty hunters guns.....

[mLootProps
nickname = gd_bh_gun01_mark01
drop_properties = 8, 8000, 8000, 0, 2, 1

[mLootProps
nickname = gd_bh_gun01_mark02
drop_properties = 8, 25396, 25396, 0, 2, 1
same numbers - so although the numbers mean something obviously i don't think that determines it.

however - I am SURE it is linked to the level of fighter dropping stuff though - as in;
nickname = gd_bh_gun01_mark05
drop_properties = 8, 378331, 378331, 0, 2, 1

ie, we don't get low level bounty hunters giving up reaver class 8's do we?
So it is possibly a combo of faction determination by nickname perhaps?? Anyone care to comment?

Anyway - moving on ........

Also - commodities too.......

[mLootProps
nickname = commodity_cobalt
drop_properties = 100, 0, 3333, 1, 150, 150

[mLootProps
nickname = commodity_silver
drop_properties = 100, 0, 5185, 1, 150, 150


and further down you get

[PhantomLoot
nickname = commodity_silver
toughness_range = 10, 10
percent_chance = 5.900000
num_to_drop = 6, 9

[PhantomLoot
nickname = commodity_silver
toughness_range = 11, 11
percent_chance = 5.980000
num_to_drop = 8, 12



now before anyone tries to tell me what [Phantomloot entries mean - i know thankyou . What i want to do is make some faction specific NON mission drops instead - mainly for commodities - but it would be nice for guns too......

So - any info would be greatly appreciated here.

Chips

Post Sat Oct 18, 2003 4:31 pm

Oh yes - i assume that the title of mlootprops is a connection to the rmlootinfo perhaps?

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