Decription?
I have a small problem here - trying to work out exactly who and what determines what is dropped! LOL
Okay - into the lootprops.ini file :you get this,
[mLootProps
nickname = default_commodity
drop_properties = 0, 100000, 10000, 1, 2, 1
[mLootProps
nickname = default_equipment
drop_properties = 0, 100000, 10000, 1, 2, 1
[mLootProps
nickname = ge_s_battery_01
drop_properties = 33, 0, 1, 0, 1000, 1000
And further down you get this:
[mLootProps
nickname = fc_ou_turret02_mark03
drop_properties = 8, 378331, 378331, 0, 2, 1
[mLootProps
nickname = fc_c_gun01_mark01
drop_properties = 8, 52183, 52183, 0, 2, 1
[mLootProps
nickname = fc_c_gun01_mark02
drop_properties = 8, 105206, 105206, 0, 2, 1
[mLootProps
nickname = fc_c_gun01_mark03
drop_properties = 8, 211397, 211397, 0, 2, 1
What i am trying to do is make it so that certain ships drop certain stuff.....
Is it done by nickname for guns perhaps? Ie - the fc_c part means only corsairs...
i was looking for some number decription here, but seeing as several factions use the same numbers for their gun drop prorperties - it must be something else!
Take these two for example
[mLootProps
nickname = fc_j_turret01_mark01
drop_properties = 8, 8000, 8000, 0, 2, 1
[mLootProps
nickname = fc_j_turret01_mark02
drop_properties = 8, 25396, 25396, 0, 2, 1
and the bounty hunters guns.....
[mLootProps
nickname = gd_bh_gun01_mark01
drop_properties = 8, 8000, 8000, 0, 2, 1
[mLootProps
nickname = gd_bh_gun01_mark02
drop_properties = 8, 25396, 25396, 0, 2, 1
same numbers - so although the numbers mean something obviously i don't think that determines it.
however - I am SURE it is linked to the level of fighter dropping stuff though - as in;
nickname = gd_bh_gun01_mark05
drop_properties = 8, 378331, 378331, 0, 2, 1
ie, we don't get low level bounty hunters giving up reaver class 8's do we?
So it is possibly a combo of faction determination by nickname perhaps?? Anyone care to comment?
Anyway - moving on ........
Also - commodities too.......
[mLootProps
nickname = commodity_cobalt
drop_properties = 100, 0, 3333, 1, 150, 150
[mLootProps
nickname = commodity_silver
drop_properties = 100, 0, 5185, 1, 150, 150
and further down you get
[PhantomLoot
nickname = commodity_silver
toughness_range = 10, 10
percent_chance = 5.900000
num_to_drop = 6, 9
[PhantomLoot
nickname = commodity_silver
toughness_range = 11, 11
percent_chance = 5.980000
num_to_drop = 8, 12
now before anyone tries to tell me what [Phantomloot entries mean - i know thankyou . What i want to do is make some faction specific NON mission drops instead - mainly for commodities - but it would be nice for guns too......
So - any info would be greatly appreciated here.
Chips
Okay - into the lootprops.ini file :you get this,
[mLootProps
nickname = default_commodity
drop_properties = 0, 100000, 10000, 1, 2, 1
[mLootProps
nickname = default_equipment
drop_properties = 0, 100000, 10000, 1, 2, 1
[mLootProps
nickname = ge_s_battery_01
drop_properties = 33, 0, 1, 0, 1000, 1000
And further down you get this:
[mLootProps
nickname = fc_ou_turret02_mark03
drop_properties = 8, 378331, 378331, 0, 2, 1
[mLootProps
nickname = fc_c_gun01_mark01
drop_properties = 8, 52183, 52183, 0, 2, 1
[mLootProps
nickname = fc_c_gun01_mark02
drop_properties = 8, 105206, 105206, 0, 2, 1
[mLootProps
nickname = fc_c_gun01_mark03
drop_properties = 8, 211397, 211397, 0, 2, 1
What i am trying to do is make it so that certain ships drop certain stuff.....
Is it done by nickname for guns perhaps? Ie - the fc_c part means only corsairs...
i was looking for some number decription here, but seeing as several factions use the same numbers for their gun drop prorperties - it must be something else!
Take these two for example
[mLootProps
nickname = fc_j_turret01_mark01
drop_properties = 8, 8000, 8000, 0, 2, 1
[mLootProps
nickname = fc_j_turret01_mark02
drop_properties = 8, 25396, 25396, 0, 2, 1
and the bounty hunters guns.....
[mLootProps
nickname = gd_bh_gun01_mark01
drop_properties = 8, 8000, 8000, 0, 2, 1
[mLootProps
nickname = gd_bh_gun01_mark02
drop_properties = 8, 25396, 25396, 0, 2, 1
same numbers - so although the numbers mean something obviously i don't think that determines it.
however - I am SURE it is linked to the level of fighter dropping stuff though - as in;
nickname = gd_bh_gun01_mark05
drop_properties = 8, 378331, 378331, 0, 2, 1
ie, we don't get low level bounty hunters giving up reaver class 8's do we?
So it is possibly a combo of faction determination by nickname perhaps?? Anyone care to comment?
Anyway - moving on ........
Also - commodities too.......
[mLootProps
nickname = commodity_cobalt
drop_properties = 100, 0, 3333, 1, 150, 150
[mLootProps
nickname = commodity_silver
drop_properties = 100, 0, 5185, 1, 150, 150
and further down you get
[PhantomLoot
nickname = commodity_silver
toughness_range = 10, 10
percent_chance = 5.900000
num_to_drop = 6, 9
[PhantomLoot
nickname = commodity_silver
toughness_range = 11, 11
percent_chance = 5.980000
num_to_drop = 8, 12
now before anyone tries to tell me what [Phantomloot entries mean - i know thankyou . What i want to do is make some faction specific NON mission drops instead - mainly for commodities - but it would be nice for guns too......
So - any info would be greatly appreciated here.
Chips